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Showing posts with label Wii U. Show all posts
Showing posts with label Wii U. Show all posts
Monday, October 5, 2015
SUPER MARIO MAKER Review
It doesn't take much to notice that the Mario series has been relatively quiet lately. The previous big game, 3D WORLD, came out two years ago. If that wasn't sad enough, 2014 broke the chain of an important game coming out yearly. Yes, we got Mario Kart 8 and...Captain Toad(?) but it was the first year in quite awhile not to feature the next 2D or 3D adventure. 2015 went vacant to the point I was starting to question if Nintendo was starting to run out of ideas or even go the Capcom or SEGA route...which is cease and desist for their mascot. Enter SUPER MARIO MAKER. This announcement was a complete surprise. At first the concept was just a little intriguing. "Create your own levels? That could be fun." was the mindset for many. As the months went on the hype level went extremely high as Nintendo really marketed it as the next big thing. By the time release day hit, it was one of the most hyped games of the year. Mario Maker is an amazing game, and really something we never knew how much we wanted. As a 30th anniversary celebrator, it's perfect.
One of the early criticisms was that everyone would have to wait 9 days to fully unlock all the features, backgrounds, etc. (Some have been able to bypass that, but for the review we'll talk about how it's meant to go down.) I too thought it was at first silly to have to wait, but as I went through the days I actually started to appreciate this. Mario Maker's stage building ability is not complex like Little Big Planet's, but you'll want to experiment slowly to fully appreciate each individual feature. For example, we don't have access to pipe sub-worlds until the final day, which might sound tedious on paper. But during those eight days the player would have mastered all the other features and they could prepare for the pipes because they know it's coming.
Once you have everything, the sky is almost the limit on what one can do. There are over 1,000,000 levels uploaded online. Some are fun, some are excruciating, and some are both. It's amazing what can be done because one can literally almost create their own game with these tools. Of course, while creating levels represents 50% of the draw, the other half is of course playing other creators' levels. A person can literally sit for hours just going through other creations. Plus, for a more standard way to do it we have the 100 Mario challenge. It's a great feature to play other levels in a systematic way. Expert mode is actually extremely difficult and I would say even more challenging than The Lost Levels!
The usage of Amiibos in this game might just be the most innovative. If you for example put a Pac-Man Amiibo the Gamepad, you can summon the chomper himself. You put him as a Mystery Mushroom and when you or someone grabs it, they instantly transform into Pac. It's a really neat gimmick since there are lots of characters whom can appear. (Even those without a 2D sprite, such as Olimar!) It's also fantastic how Nintendo added the little touches and didn't just make the Amiibos palette swaps of Mario. For example, when running as Sonic he does Spin-Dash, and with Pac he goes into his classic arcade self. It's a shame these only work in the 8-bit gameplay, but it's understandable.
One of the most interesting things about Mario Maker is its ability to play with backgrounds not seen in respective games. For example, Super Mario Bros. 3 introduced the airship level. So, if you were to switch to 8-bit mode, we would get a retro version of the airship. It's the same with Super Mario World's ghost house. The possibilities will always be endless. One will be spending a lot of time in the Course World (online) part. There's a great level of satisfaction every time one uploads a new level. The problem is that everybody is limited to 10 at first. This wouldn't be a problem if say every month we're able to upload more. But that isn't the system. The system is that you're only able to upload more once a bunch of people star your levels. Here's the thing: there are over a million levels, so there's a good chance yours will get lost in the shuffle. I've had the game since about opening day and still stuck at 10 levels. It's a disappointing system because the player becomes less motivated to make new stages since it forces them to delete old ones.
While making levels is absolutely glorious, there are still some interesting loopholes one comes to notice as they make more and more. For one thing, boss fights are basically non-existent. Sure, we can have Bowser at the end with the axe as usual. But how about those Bowser Jr. battles in NSMBU where you have to beat him to proceed? In Mario Maker there's no real way to make a set boss battle where it requires the player to beat it. In the 10 Mario challenge for a primary example Nintendo obviously wants you to beat Bowser Jr., but why bother when you can just bypass him and hop in the pipe? Another thing is that while 1-Ups are always nice, there's technically no real use for them since each level is self contained. If there was a checkpoint system, then the 1-Ups could be utilized. In fact, it's strange that there's no checkpoints since Super Mario World and New Super Mario Bros. U both have a checkpoint system.
Still, despite those loopholes, make no mistake: the level making is a true achievement in the history of gaming.
Overall, Super Mario Maker is a special game, and fitting for the franchise's 30th anniversary. It's extremely fun creating stages, for there are almost limitless things one can do. Amiibos are put to fantastic use. It's disappointing that one can only upload 10 levels at first, since there's a good chance the player will be stuck at that for awhile. Still, don't that deter you from picking this game up. Trust me, there's nothing like it on the market.
Thursday, August 20, 2015
The Salt, the Cheese, and the Tiers: On Super Smash Bros. -The Concept and Falsity of Tiers
I remember being at a Super Smash Bros. Brawl tournament awhile back. Before the actual matches began, there was friendlies being done. I was utilizing Mario and holding my own against two others. One onlooker told his friends something along the tines of, "You guys are letting a Mario survive all this?" That statement always bothered me, but I knew it was a joke since Mario is typically not known as one of the better characters in that particular game. This is the concept of "tiers," which in a nutshell states who the best characters in a game are and the worst. But what makes a character better than another? This concept is especially popular with the latest installment in the Smash series, but is it a really true concept and something that should be followed?
In video games, often there's such a thing has characters having unfair advantages. In Dragon Ball Z: Budokai Tenkaichi 3 for example some characters literally have far inferior heath bars and nothing backing them up. Krillin for example has so little health in comparison to Goku it gives the latter an extremely unfair advantage. It's games like this when the disadvantage is so obvious that one simply has no reason to play characters like Krillin or Yajirobe, even if the player likes them a lot. This type of stuff doesn't exist in Super Smash Bros. Yet, many will say that there's such a thing as bad characters in the game. Sheik at the moment is known as the best character. So, a much lower tier character such as Dr. Mario should have no shot against her. As evidenced here, this is simply not the case...
Some might say that a single battle isn't enough to gauge this type of thing, since "flukes" can happen according to many. Well, let's pit Pac-Man, whom has never been known to be a fantastic character, against someone whom is constantly being put up in the tier list: Zero Suit Samus, in 3 battles back-to-back.
Let's take two characters: Pac-Man and Sheik. They have vastly different movesets and can achieve quite a bit. On their own however, they can't do anything. They are immobile; they need a person controlling them. All characters are equal in that sense. Then we grab two people. An expert Pac-Man will almost always beat a rookie Shiek, and vice versa. What if you pit two people whom know their characters pretty well? I was listening to the narration for EVO, and one of the broadcasters made the statement of this match-up as "unwinnable for Pac-Man." As we can see, this is simply not the case...
A person can train their character to beat anyone. For example, just a few days I managed to beat the word champion of the game, ZeRo, in a match on tourney mode.
Many will be quick to point out that he wasn't using Sheik, his main, rather he was using Little Mac. Would the battle have gone differently? Let's hypothetically say it would have. That wouldn't be because Sheik is inherently a better character than Little Mac. Rather, it'd be because ZeRo has mastered Sheik so well that it's just supremely difficult to overcome him.
There is such a thing as bad match-ups. Mega Man against Rosalina is a fight in the latter's favor due to her being able to absorb whatever Mega shoots at her. This doesn't make her a better character than Mega Man, she just has the advantage. A classic example is the original Pokemon anime. Near the finale before Advanced started, Ash had his Charaizard battle Blastoise. Both Pokemon are equals; they are the final form of their species and both trainers have been on similar journeys with them. But Blastoise has the edge due to being a water type. Does this mean he is better than Charizard? Not at all. Then in a surprise turn of events, Charizard takes the win, showing that even having the advantage doesn't guarantee a win.
Sheik, Rosalina, and Zero Samus are great characters, but I believe every character in the game has the capability of being the best. Unlike many other fighting games, there isn't an obvious unbalance here. And when an anomaly seemingly appears, Nintendo has been quick to fix it. (Meta Knight being much less over-powered, Robin becoming slightly faster, etc.) If you find yourself doing well with say Duck Hunt and like the way he plays, don't feel like you should switch just because many say your character is more on the average side.
Of course, if you find yourself liking Sheik's moveset for example, by all means grab the character. The problem is that people give up on their mains just because many say certain characters are superior. Then there's this illusion that losing to certain characters means the player isn't quite that good. If say Luigi lost to Mewtwo, many would question Luigi's player skills, no matter how impressive Mewtwo looked, simply because Mewtwo is known as one of the worst characters in the game. This kind of thinking hurts the competitive landscape as less and less diversity is seen since everybody is flocking to characters people claim are the best. Then the other characters aren't taken seriously when in actuality they can be equally impressive.
Here's a saying to remember, "Tier power is all in the head. It's really all about the person playing the character, building a connection, learning their moveset, and being creative. Every character has the potential to be the best. You just have to make them the best."
Thursday, May 7, 2015
PAC-LAND Review
It's always interesting when a reviewer claims a game is too hard and lists that as a negative. Many commenters would precede to attack: saying things like, "Well, that means you just aren't experienced enough!" or "What's the point of an easy game?" While it is true that a video game should be challenging, I think there's a difference between genuinely challenging and genuinely annoying. For example, a very challenging game is MegaMan Battle Network 4. The final boss in particular is very tough. Instead of getting angry every time one loses, the player comes back with a new strategy to test out. The player wants to face it again, because it's truly rewarding. That's what every game should strive to be like.
And then there's the other category.
PAC-LAND is one interesting game from a historical point of view. For one thing, it predates Super Mario Bros., making it one of the original sidescrollers. It also features Pac-Man with arms and legs playable for the first time. Despite these things, it remains relatively unknown to most people. The reason why it's enjoying a mini-surge of popularity is because of the inclusion of the stage "Pac-Land" in the newest Super Smash Bros. To capitalize on this, Nintendo released the game on the eShop. Being a fan of Pac and finding the concept of a sidescroller with him intriguing, how could one not download it? The stage in Smash was very inviting, so one would think the game was too. Unfortunately, downloading it is one big mistake. It's also a gravely missed opportunity, and you'll see why below...
See that picture? Look how happy Pac is and how detailed & colorful the backgrounds are . That's the game we should be playing. Instead, we get this...
You see, that's the original NES version. The picture above this one is the American adaption, which is more fondly remembered. Ironically, the stage in Super Smash is lifted straight from that version, not the crude looking looking Japanese original. Why Nintendo released this one over the one people like more is beyond me. Still, I have to credit for the original version having a church with an actual cross on it. (The American version took it out for whatever reason.)
So what exactly makes PAC-LAND genuinely annoying? Let's ignore for a second that thanks to the Wii U in virtual console games we can save wherever and whenever we please. The game itself doesn't offer any type of save option. There are over 25 levels. So let's say you lose in level 22, you're back at level 1. "But it's an arcade game" you say, and "back then the systems couldn't handle a saving feature!" That may be true, but the game has severe communication problems. For example, when the player first meets the Fairy Queen, she gives Pac the ability to continually jump. That's great, but the problem is that there's no indication this actually happened. So the player jumps not knowing what to do, and wastes a life. And let me tell you, lives are extra precious here. Because by simply touching a ghost you lose one. Ir's just overly frustrating. Without spamming save slots, I could almost guarantee I would not be able complete it. In fact, I think I could almost say it's near impossible without saving. So if you're one who has played this game all those years ago and beat it, you deserve at least seven gold trophies.
Still, to call Pac-Land a bad game would be a disservice because there are truly poorly made games out there. This was made in 1984, yet still works better than some Nintendo Wii games. (The worst game of all time is called Casper Scare School Spooky Sports Day, something that came out 31 years later!) Being made so long ago, it wouldn't be right to fault the gameplay too much for it's unfair mechanics and terrible, non-existent communication. The backgrounds are all pretty simplistic, but again it's forgivable for the period. There's basically just one theme which plays on loop every level. It isn't bad, but it would have been nice if they used the actual Pac-Man sound effects.
Overall, if you like annoyingly impossible games, PAC-LAND is for you. Unless you're some super gamer whom is an expert at this game, you'll be constantly spamming the save slots. It would be a lot less annoying if the Wii U had used the version everyone likes, but nope, rather we get the bland one. PAC-LAND is not a fun game. You're better off playing the classic for 126th time.
2.5/5
Sunday, January 4, 2015
Super Smash Bros. for Wii U Review
There are very few fighting game series as more critically acclaimed than Super Smash Bros. The 3DS version released a few months ago. While it was definitely awesome to be able to play Smash on the go, the Wii U version is the one fans truly awaited for; the small console was just a holdover. (Indeed, now that the Wii U version has been out virtually no one is talking about the 3DS.) Perfect gameplay makes the latest installment perhaps the best yet. I say perhaps because there are quite a few things Brawl and Melee did better. No Adventure Mode and poor number of new stages hurt this game. The multi-player mode however is by far the most fun anyone can have. If you have at least two other people to play with, and with items on, it's endless amount of hours of fantastic fun.
The core thing about Super Smash is the frantic, on-the-go strategy, item-grabbing gameplay. The Wii U version is pretty much perfect in this category. The gameplay isn't quite as fast as Melee, but definitely slightly quicker than Brawl, finding a nice balance between the two. The items are at their best; from whacking people with the Ore Club to trying desperately to gain another life with the Rally-X Flag, playing with items and with friends will create unforgettable battles and laughs. What the game does not shine in is its questionable new modes...
In the 3DS version of the game, there's "Smash Run" which is pretty mediocre after you've played it a couple of times. Thankfully, that was a 3DS exclusive. Sadly, the Wii U's mode is even worse in the form of "Smash Tour." After playing it once you will never want to play it again. The goal was to make this installment in the franchise more party-like and happy I suppose, but that aspect failed miserably. "The Subspace Emissary" from Brawl was an excellent change of pace for fighting games because they usually don't offer cutscene-driven story modes. It upped the bar, and few games since have raised it. Unfortunately, this game is one of them. Adding to the disappointment is the inclusion of a couple of new modes: "Master Orders" and "Crazy Orders." These modes, like Smash Tour, don't serve much of a purpose once you play them at least once. "Boring" would be the word to describe these new inclusions.
The Wii U version has the same characters as the 3DS one, so same positives and negatives apply. New additions like Pac-Man and Rosalina are excellent, but with however questionable decisions like adding Dark Pit (could have been a palette swap of Pit, same with Marth and Lucina) and not another Metroid character. (Interesting how we get Dark Pit but not Dark Samus who has been the antagonist of two games.) The stage selection is a pretty disappointing factor. There's nothing wrong with the new ones, most of them are quite excellent. (Except Mario Galaxy, which is immensely disappointing.) The problem is that there's almost as much old ones as new ones. Some have called this game "Super Smash Bros. Brawl 2.0," and that title is definitely justifiable in this category.
While the game has a lot less lag issues online, it's still present, which is a great shame. We shouldn't be seeing this on a modern console in 2014. Perhaps the greatest and also most disappointing aspect of the game is the challenges. Like Brawl, Challenge Mode will challenge even the most seasoned of veteran players. The disappointing part is the reward: it's just in-game cash. By the time you actually complete all challenges, there isn't much else to buy! It should have rewarded the player with a new character or at least a stage, but no all it gives you is pretty much useless $. Knowing that ahead of time destroys all motivation to complete them all.
Do not let the past few paragraphs deceive you; Super Smash Bros. is one awesome game. The gameplay is pretty much perfect. Playing with friends and items will result in some of the most unforgettable gaming times. Online for the most part is also great and the player will spend many hours over the course of the year on it. It is however disappointing that the game adds more party-like features while eliminating Adventure Mode. I don't think there's any Smash player who would rather have all these new mediocre modes over it. The stage selection is almost half old ones, which is a big disappointment. But overall the latest installment in Super Smash Bros. is another incredibly fun game that delivers a basically flawless gameplay experience.
4/5
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Monday, February 3, 2014
NES Remix Review
NES Remix came out of nowhere. It was announced at Nintendo Direct and hit the eShop soon after. This $15 game has a really cool concept that surprisingly hasn't been tapped into in the past. You have all the classic Nintendo games. Instead of releasing them in a bundle pack, it grabbed select levels and warped them. Some of this is stuff you'd probably see in a mod or hack. The Wii U right now lacks an extensive library of quality games, so this was welcome. If you have the system, it's definitely worth a download. You get a lot of content for a good price.
NES Remix contains 16 games with a varying amount of levels. It has a solid selection, from 'greats' such as Super Mario Bros. and Legend of Zelda, to the more obscure ones such as Clu Clu Land and Wrecking Crew. However, I have to question why Metroid wasn't included. You have things like Urban Champion and generic Baseball, but no Metroid? It's almost a crime. It's almost as if Nintendo truly wants to distance itself from Samus Aran. At this rate she'll join the ranks of Fox and Captain Falcon, being only in Super Smash Bros. So while a solid selection, the lack of Metroid is pretty disturbing. Hopefully if they do 'SNES Remix,' we'll get Super Metroid. (And where is Kid Icarus?)
The levels range from incredibly easy to pretty difficult. Some of the best ones are in Remix I and II. Here is where the craziness is, such as one in Mario Bros. where the screen keeps fading away and one where you have to battle a giant-sized Bowser in Super Mario Bros. How about one in Donkey Kong where you control Link instead of Mario? You're going to realize how much using the jumping ability is useful then. Still, a lot of it feels 'tame' and 'safe.' I view it as a testing ground and hope in a sequel they truly go all out.
I wish they had found a way to incorporate multiplayer. But at $15 with a lot to do, it's hard to complain about that. Another thing is that the game should have given you something for completing all levels with gold. It's an accomplishment in itself, but once you get through the absolutely insane 48-part final level in 'Bonus,' a reward would have been nice. But overall despite a few complaints, NES Remix is easily worth a download. It's nostalgic for older players and a fun time for newer ones. It has a lot of content, so give it a download if you haven't.
4/5
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Friday, January 17, 2014
Super Mario 3D World Review
Super Mario 3D World could be called the first big 'all-star' for the Wii U. Sure, there was New Super Mario Bros. U, but the console was going to need a bigger punch and reason for people to want to spend the $300. This game is one of those reasons. It's the first Mario platformer since 3D Land. (And the first home theater console one since Galaxy 2.) These have always been 'my games.' One of my fondest gaming memories was playing through Super Mario Sunshine, a rather underrated game today. Then in 2007 Galaxy changed the playing field and delivered arguably the greatest Mario experience of all time. Somehow after the company exceeded their efforts with the Galaxy sequel, delivering a perfect gaming time. It wouldn't be until a year later when the small console, the 3DS, saw 3D Land, a very fun and perhaps the best game for the system. So how does 3D World compare to these greats? Well, it does fall into some of the pits the New Super Mario Bros. U fell in, and that's on rehashing too many things from the previous game. It's still however a very fun play and a must-have for any Wii U owner.
The story follows Mario, Luigi, Princess Peach, and Toad as they journey to rescue the Sprixie Princesses from Bowser's clutches. That's pretty much it. After a brief opening cutscene explaining the motivation behind all of this, we're thrown into the World Map. Mario has never been known for its deep and complex stories, but this is definitely disappointing. Here we have an opportunity to explore a new race within the Mushroom Kingdom world, but the story doesn't bother to use any writing. In fact, Bowser is given no lines whatsoever, he's just a roaring beast. It's extremely disappointing when you think about it, the first Galaxy had great writing and even some darkness to the story. Not here. Nintendo shouldn't be afraid to add actual writing and danger to the series. Galaxy took a step in the right direction in this regard, but everything afterward has gone backward.
The gameplay doesn't disappoint and even adds something new to the table: 4 player co-op. We've seen this in the New Super Mario Bros. series, but this is the first time in a 3D game. One of the biggest things in this game is the new power-up, 'Cat-form.' It's a bit strange in principle. I mean cats? Where did that come from? As much as I despise Mario being reduced to a cutesy thing saying "meow," in game the power is really cool and useful to use. Beyond that, gameplay remains relatively the same as 3D Land, which isn't a bad thing. The graphics look quite colorful and very impressive, some of the worlds looked absolutely fantastic. I was in awe when going down a raft and seeing glorious HD water splash around. If this is any indication, the Wii U has a promising future when it comes to graphics.
Sadly some of the soundtrack is lifted from 3D Land, which is very disappointing. Each and every Mario game should have its own full original soundtrack, not rehash themes from each other. The exclusive themes are definitely decent and what you'd expect from a Mario platformer. It's not as memorable as the Galaxies, but good enough. The amount of worlds is definitely solid, not to mention there's three secret ones to go through. The replay value is astounding, you'll be collecting 380 Green Stars and 80 stamps. If you're not one to find this type of thing tedious, you'll be playing this game for a long time. The actual worlds are good and even have some uniqueness. The train levels come to mind with the very cool new Blockstepper enemies.
The boss fights are solid, though not half as memorable as the ones featured in the Galaxies. The first Bowser battle is pretty unique, since you have to fight him while he drives his car that looks suspiciously like Wario's car from Mario Kart: Double Dash. It's just disappointing though when you compare it to the opera-filled and epic Bowser fights from the Galaxies. The final battle is pretty lackluster since it's more of an escape than actual fight. Sure, it was intense, but with no real payoff. It lacks greatly in comparison to the final battle from New Super Mario Bros. U. After you beat the game, World Star becomes available which after conquering it you unlock Rosalina. (It's a shame she couldn't be in the actual story.)
Overall, 3D World is definitely another fun Mario platformer. The story sadly lacks the heart of the first Galaxy and is definitely tailored to young kids than the fans who have been playing these games since square one. The gameplay is naturally great and doesn't get old. (What does get old however is collecting the stamps.) The journey to the final castle isn't a short or overly long one, it's just right. So, while not coming close to the greatness of the Galaxies or Sunshine, it's a worthy sequel even if it rehashes too many things from 3D Land.
4/5
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Monday, January 6, 2014
New Super Mario Bros. U Review
I remember getting the first New Super Mario Bros. eight years ago on my birthday. (Or Christmas, time gets hazy as the years go by.) It was a lot of fun, and very significant. It brought back the classic side-scrolling action for a new generation. It was beautifully crafted with exciting levels and good music. Then three years later Nintendo blew everyone away with New Super Mario Bros. Wii. It was a great sequel, it grabbed the previous game and made it better. (With two-player co-op!) Unfortunately, the series started to show its wear with the release of New Super Mario Bros. 2. two years ago. It was a complete rehash of the previous two, it used a lot of the same music and had a virtually identical story. It wasn't a bad game, but it didn't seem like Nintendo tried to do anything new. That's why I was a bit worried for New Super Mario Bros. U. After playing through it, I can say two things. One, it's a rehash but to a much lesser extent. Two, it's time to retire the 'New' series because it has gotten old.
The story sadly is virtually a remake of the Wii game. Bowser and his kids besiege Princess Peach's Castle. They throw Mario, Luigi, and two Toads far away. So the heroes will have to journey back to the Castle. Now to be fair, as you can see the story takes a more interesting turn. Instead of us having to travel to Bowser Castle, it pulls a Mario 64 where Bowser takes control of Peach's Castle. If it wasn't for that, the story would have been almost unbearable since it would have been too similar to the Wii one. Of course, with these Mario games you can't expect a really engaging plot. (Isn't that sad?) Can the gameplay make up for it?
The 'new' thing is the Super Acorn power-up. It's pretty cool, but isn't too different from the Super Leaf. There's not much else to say about about the gameplay, it's the same as previous installments, which isn't a horrible thing. It was cool how Baby Yoshis appeared and you used their abilities to get through some obstacles. It's a shame they weren't more utilized. The stage backgrounds I gotta say are some of the most impressive in the series. I was absolutely floored at the background to Painted Swampland. They fully realize the Wii U's HD capabilities.
Once again, sadly most of the soundtrack is lifted from previous games. Yes, you'll hear the same fortress and castle theme once again over and over. And yes, you will get tired of hearing that Ghost House one. I'm sorry but every video game should have an original soundtrack. It's fine if it borrows a couple of themes, but too many are rehashed. Perhaps the best part of the game is the final level and boss, appropriately titled, 'The Final Battle.' The big Bowser fight at the end ranks as one of the finest for the franchise, easily beating the lackluster final 'battle' in 3D World. Sure, the fight becomes simple once you know what to do, but those first few minutes of Bowser roaring like a true monster shooting fire while Mario runs around will never be forgotten.
Overall, New Super Mario Bros. U is an improvement over the second DS game. It's not amazing however, since it rehashes a lot of things from previous installments. It's still fun, though it's quite easy to rack up 50 lives in under six worlds, so you'll never truly be in danger. It seems Nintendo is in a rehashing stage with Mario, hopefully this won't continue. Regardless, NSMBU is not a bad starter for the system. It has great replay value thanks to the Star Coins and bonus modes.
3.5/5
Friday, December 27, 2013
Is the Wii U Actually Nintendo's Greatest Console?
This next-gen console for Nintendo was called the 'Wii U.'
Before getting my own, I was skeptical then. The first mistake I thought was the title. I would have thought Nintendo would have liked to distance itself from the Wii, but nope they decided to add a U. And then the Gamepad was shown, and as you can you see, it's a rather large controller.
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Insane, eh? |
The Wii U was not off to a very happy start. Already it seemed like it was just going to be a Wii extension with an over-sized controller. The launch window wasn't exactly a gang-buster either. And if you look at the numbers from previous months, the Wii U hasn't been selling well at all. It remains to be seen if this month's holiday sales will give it a much needed-helping hand. I wasn't expecting much from the system, but I was going to get it no matter what, being a longtime Nintendo fan.
Well I'm certainly glad I did, because it's actually a really interesting console.
The Wii U is a pretty slick looking system, the black version anyway. The white one sadly just looks like a bigger Wii. But as you'll notice, a lot of the marketing isn't on the actual system, but rather the Gamepad.
The Gamepad is one of the most ingenious concepts I've ever seen video game wise.
Obviously the rather large size can be off-putting to some, but once you're actually in the game playing, you get used to it. The biggest factor about the controller is the screen on it. You see, the big thing about this controller is that it's also the Wii U itself, in itself, You can literally play any Wii U game on the Gamepad...with the TV off! Basically, if someone is using the TV, you can still play any Wii U game without the need of a TV screen! (All you need to do is just turn the console on and you're good to go!) And if someone is using the TV or if there's noise, you can plug in a pair of headphones thanks to the headphone jack. Often you'll find yourself using the Gamepad screen more than the actual TV screen. To be able to play big console games without the need of a TV screen is a great concept that no other company has implemented.
The only thing I wish is that the range was longer, you can't go too far away from the actual console. But, despite limited range, the Gamepad is one of the most fantastic ideas Nintendo has ever come up with. And of course for purists, you do have the option of buying the Wii U Pro Controller, which is a standardized and very sleek-looking controller.
The other major thing about this system I've noticed is that it seems to be doing away with many of the things Wii did. It looks to be an actual video gaming system for gamers, no more motion-gimmicks. Sadly the Wii U didn't have the best launch titles, but now it's shaping up. The problem with the Wii is that with every one all-star title, there was at least three "Huh?" games, such as Imagine Babies. *Shudder.* With quite a few all-star titles such as New Super Mario Bros. U, Super Mario 3D World, and Sonic Lost World, the Wii U has some solid games to pick up. And the future looks very promising, with games like Super Smash Bros. and Hyrule Warriors (Hopefully they keep that title or something similar), the Wii U's future looks bright.
The graphics aren't too different than the Wii, but they are HD and look beautiful on the right TV. The sound effects have noticeably become better and more cinematic, such as in Super Mario 3D World where you really hear the water splash.
The title of this article is more hyperbole than opinionated, since it's still pretty early. However, with games such as Super Smash Bros. and Hyrule Warriors coming, the Wii U may end up being one of the greats.
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