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Showing posts with label Mario. Show all posts
Showing posts with label Mario. Show all posts
Monday, October 5, 2015
SUPER MARIO MAKER Review
It doesn't take much to notice that the Mario series has been relatively quiet lately. The previous big game, 3D WORLD, came out two years ago. If that wasn't sad enough, 2014 broke the chain of an important game coming out yearly. Yes, we got Mario Kart 8 and...Captain Toad(?) but it was the first year in quite awhile not to feature the next 2D or 3D adventure. 2015 went vacant to the point I was starting to question if Nintendo was starting to run out of ideas or even go the Capcom or SEGA route...which is cease and desist for their mascot. Enter SUPER MARIO MAKER. This announcement was a complete surprise. At first the concept was just a little intriguing. "Create your own levels? That could be fun." was the mindset for many. As the months went on the hype level went extremely high as Nintendo really marketed it as the next big thing. By the time release day hit, it was one of the most hyped games of the year. Mario Maker is an amazing game, and really something we never knew how much we wanted. As a 30th anniversary celebrator, it's perfect.
One of the early criticisms was that everyone would have to wait 9 days to fully unlock all the features, backgrounds, etc. (Some have been able to bypass that, but for the review we'll talk about how it's meant to go down.) I too thought it was at first silly to have to wait, but as I went through the days I actually started to appreciate this. Mario Maker's stage building ability is not complex like Little Big Planet's, but you'll want to experiment slowly to fully appreciate each individual feature. For example, we don't have access to pipe sub-worlds until the final day, which might sound tedious on paper. But during those eight days the player would have mastered all the other features and they could prepare for the pipes because they know it's coming.
Once you have everything, the sky is almost the limit on what one can do. There are over 1,000,000 levels uploaded online. Some are fun, some are excruciating, and some are both. It's amazing what can be done because one can literally almost create their own game with these tools. Of course, while creating levels represents 50% of the draw, the other half is of course playing other creators' levels. A person can literally sit for hours just going through other creations. Plus, for a more standard way to do it we have the 100 Mario challenge. It's a great feature to play other levels in a systematic way. Expert mode is actually extremely difficult and I would say even more challenging than The Lost Levels!
The usage of Amiibos in this game might just be the most innovative. If you for example put a Pac-Man Amiibo the Gamepad, you can summon the chomper himself. You put him as a Mystery Mushroom and when you or someone grabs it, they instantly transform into Pac. It's a really neat gimmick since there are lots of characters whom can appear. (Even those without a 2D sprite, such as Olimar!) It's also fantastic how Nintendo added the little touches and didn't just make the Amiibos palette swaps of Mario. For example, when running as Sonic he does Spin-Dash, and with Pac he goes into his classic arcade self. It's a shame these only work in the 8-bit gameplay, but it's understandable.
One of the most interesting things about Mario Maker is its ability to play with backgrounds not seen in respective games. For example, Super Mario Bros. 3 introduced the airship level. So, if you were to switch to 8-bit mode, we would get a retro version of the airship. It's the same with Super Mario World's ghost house. The possibilities will always be endless. One will be spending a lot of time in the Course World (online) part. There's a great level of satisfaction every time one uploads a new level. The problem is that everybody is limited to 10 at first. This wouldn't be a problem if say every month we're able to upload more. But that isn't the system. The system is that you're only able to upload more once a bunch of people star your levels. Here's the thing: there are over a million levels, so there's a good chance yours will get lost in the shuffle. I've had the game since about opening day and still stuck at 10 levels. It's a disappointing system because the player becomes less motivated to make new stages since it forces them to delete old ones.
While making levels is absolutely glorious, there are still some interesting loopholes one comes to notice as they make more and more. For one thing, boss fights are basically non-existent. Sure, we can have Bowser at the end with the axe as usual. But how about those Bowser Jr. battles in NSMBU where you have to beat him to proceed? In Mario Maker there's no real way to make a set boss battle where it requires the player to beat it. In the 10 Mario challenge for a primary example Nintendo obviously wants you to beat Bowser Jr., but why bother when you can just bypass him and hop in the pipe? Another thing is that while 1-Ups are always nice, there's technically no real use for them since each level is self contained. If there was a checkpoint system, then the 1-Ups could be utilized. In fact, it's strange that there's no checkpoints since Super Mario World and New Super Mario Bros. U both have a checkpoint system.
Still, despite those loopholes, make no mistake: the level making is a true achievement in the history of gaming.
Overall, Super Mario Maker is a special game, and fitting for the franchise's 30th anniversary. It's extremely fun creating stages, for there are almost limitless things one can do. Amiibos are put to fantastic use. It's disappointing that one can only upload 10 levels at first, since there's a good chance the player will be stuck at that for awhile. Still, don't that deter you from picking this game up. Trust me, there's nothing like it on the market.
Thursday, August 20, 2015
The Salt, the Cheese, and the Tiers: On Super Smash Bros. -The Concept and Falsity of Tiers
I remember being at a Super Smash Bros. Brawl tournament awhile back. Before the actual matches began, there was friendlies being done. I was utilizing Mario and holding my own against two others. One onlooker told his friends something along the tines of, "You guys are letting a Mario survive all this?" That statement always bothered me, but I knew it was a joke since Mario is typically not known as one of the better characters in that particular game. This is the concept of "tiers," which in a nutshell states who the best characters in a game are and the worst. But what makes a character better than another? This concept is especially popular with the latest installment in the Smash series, but is it a really true concept and something that should be followed?
In video games, often there's such a thing has characters having unfair advantages. In Dragon Ball Z: Budokai Tenkaichi 3 for example some characters literally have far inferior heath bars and nothing backing them up. Krillin for example has so little health in comparison to Goku it gives the latter an extremely unfair advantage. It's games like this when the disadvantage is so obvious that one simply has no reason to play characters like Krillin or Yajirobe, even if the player likes them a lot. This type of stuff doesn't exist in Super Smash Bros. Yet, many will say that there's such a thing as bad characters in the game. Sheik at the moment is known as the best character. So, a much lower tier character such as Dr. Mario should have no shot against her. As evidenced here, this is simply not the case...
Some might say that a single battle isn't enough to gauge this type of thing, since "flukes" can happen according to many. Well, let's pit Pac-Man, whom has never been known to be a fantastic character, against someone whom is constantly being put up in the tier list: Zero Suit Samus, in 3 battles back-to-back.
Let's take two characters: Pac-Man and Sheik. They have vastly different movesets and can achieve quite a bit. On their own however, they can't do anything. They are immobile; they need a person controlling them. All characters are equal in that sense. Then we grab two people. An expert Pac-Man will almost always beat a rookie Shiek, and vice versa. What if you pit two people whom know their characters pretty well? I was listening to the narration for EVO, and one of the broadcasters made the statement of this match-up as "unwinnable for Pac-Man." As we can see, this is simply not the case...
A person can train their character to beat anyone. For example, just a few days I managed to beat the word champion of the game, ZeRo, in a match on tourney mode.
Many will be quick to point out that he wasn't using Sheik, his main, rather he was using Little Mac. Would the battle have gone differently? Let's hypothetically say it would have. That wouldn't be because Sheik is inherently a better character than Little Mac. Rather, it'd be because ZeRo has mastered Sheik so well that it's just supremely difficult to overcome him.
There is such a thing as bad match-ups. Mega Man against Rosalina is a fight in the latter's favor due to her being able to absorb whatever Mega shoots at her. This doesn't make her a better character than Mega Man, she just has the advantage. A classic example is the original Pokemon anime. Near the finale before Advanced started, Ash had his Charaizard battle Blastoise. Both Pokemon are equals; they are the final form of their species and both trainers have been on similar journeys with them. But Blastoise has the edge due to being a water type. Does this mean he is better than Charizard? Not at all. Then in a surprise turn of events, Charizard takes the win, showing that even having the advantage doesn't guarantee a win.
Sheik, Rosalina, and Zero Samus are great characters, but I believe every character in the game has the capability of being the best. Unlike many other fighting games, there isn't an obvious unbalance here. And when an anomaly seemingly appears, Nintendo has been quick to fix it. (Meta Knight being much less over-powered, Robin becoming slightly faster, etc.) If you find yourself doing well with say Duck Hunt and like the way he plays, don't feel like you should switch just because many say your character is more on the average side.
Of course, if you find yourself liking Sheik's moveset for example, by all means grab the character. The problem is that people give up on their mains just because many say certain characters are superior. Then there's this illusion that losing to certain characters means the player isn't quite that good. If say Luigi lost to Mewtwo, many would question Luigi's player skills, no matter how impressive Mewtwo looked, simply because Mewtwo is known as one of the worst characters in the game. This kind of thinking hurts the competitive landscape as less and less diversity is seen since everybody is flocking to characters people claim are the best. Then the other characters aren't taken seriously when in actuality they can be equally impressive.
Here's a saying to remember, "Tier power is all in the head. It's really all about the person playing the character, building a connection, learning their moveset, and being creative. Every character has the potential to be the best. You just have to make them the best."
Sunday, January 4, 2015
Super Smash Bros. for Wii U Review
There are very few fighting game series as more critically acclaimed than Super Smash Bros. The 3DS version released a few months ago. While it was definitely awesome to be able to play Smash on the go, the Wii U version is the one fans truly awaited for; the small console was just a holdover. (Indeed, now that the Wii U version has been out virtually no one is talking about the 3DS.) Perfect gameplay makes the latest installment perhaps the best yet. I say perhaps because there are quite a few things Brawl and Melee did better. No Adventure Mode and poor number of new stages hurt this game. The multi-player mode however is by far the most fun anyone can have. If you have at least two other people to play with, and with items on, it's endless amount of hours of fantastic fun.
The core thing about Super Smash is the frantic, on-the-go strategy, item-grabbing gameplay. The Wii U version is pretty much perfect in this category. The gameplay isn't quite as fast as Melee, but definitely slightly quicker than Brawl, finding a nice balance between the two. The items are at their best; from whacking people with the Ore Club to trying desperately to gain another life with the Rally-X Flag, playing with items and with friends will create unforgettable battles and laughs. What the game does not shine in is its questionable new modes...
In the 3DS version of the game, there's "Smash Run" which is pretty mediocre after you've played it a couple of times. Thankfully, that was a 3DS exclusive. Sadly, the Wii U's mode is even worse in the form of "Smash Tour." After playing it once you will never want to play it again. The goal was to make this installment in the franchise more party-like and happy I suppose, but that aspect failed miserably. "The Subspace Emissary" from Brawl was an excellent change of pace for fighting games because they usually don't offer cutscene-driven story modes. It upped the bar, and few games since have raised it. Unfortunately, this game is one of them. Adding to the disappointment is the inclusion of a couple of new modes: "Master Orders" and "Crazy Orders." These modes, like Smash Tour, don't serve much of a purpose once you play them at least once. "Boring" would be the word to describe these new inclusions.
The Wii U version has the same characters as the 3DS one, so same positives and negatives apply. New additions like Pac-Man and Rosalina are excellent, but with however questionable decisions like adding Dark Pit (could have been a palette swap of Pit, same with Marth and Lucina) and not another Metroid character. (Interesting how we get Dark Pit but not Dark Samus who has been the antagonist of two games.) The stage selection is a pretty disappointing factor. There's nothing wrong with the new ones, most of them are quite excellent. (Except Mario Galaxy, which is immensely disappointing.) The problem is that there's almost as much old ones as new ones. Some have called this game "Super Smash Bros. Brawl 2.0," and that title is definitely justifiable in this category.
While the game has a lot less lag issues online, it's still present, which is a great shame. We shouldn't be seeing this on a modern console in 2014. Perhaps the greatest and also most disappointing aspect of the game is the challenges. Like Brawl, Challenge Mode will challenge even the most seasoned of veteran players. The disappointing part is the reward: it's just in-game cash. By the time you actually complete all challenges, there isn't much else to buy! It should have rewarded the player with a new character or at least a stage, but no all it gives you is pretty much useless $. Knowing that ahead of time destroys all motivation to complete them all.
Do not let the past few paragraphs deceive you; Super Smash Bros. is one awesome game. The gameplay is pretty much perfect. Playing with friends and items will result in some of the most unforgettable gaming times. Online for the most part is also great and the player will spend many hours over the course of the year on it. It is however disappointing that the game adds more party-like features while eliminating Adventure Mode. I don't think there's any Smash player who would rather have all these new mediocre modes over it. The stage selection is almost half old ones, which is a big disappointment. But overall the latest installment in Super Smash Bros. is another incredibly fun game that delivers a basically flawless gameplay experience.
4/5
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Saturday, October 18, 2014
Super Smash Bros. for 3DS Review
Most of the time you'll be spending in the game is in vs. mode, or rather "Smash." Though if you're playing the game alone often, chances are you'll be spending more time in the online "For Glory" mode. This is one added feature that is a nice touch when playing through Wi-Fi.. Nintendo has never really dealt with leadership boards like rival companies Sony and Microsoft have. Sadly "For Glory" is a bit of a disappointment because there's no technical leadership boards; you can't see where your stats line up with players across the globe.. Hopefully there's more of a standings in the home console version. Also, after the horrible lag that plagued the online matches back in Brawl, one would think Nintendo would have fixed it for the sequel 6 years later. Sadly that's not the case, you will run into lag. In a modern first party Nintendo game, it's a real shame.
Moving back to normal offline play, the 3DS game plays extremely smooth and well. Is it better than Brawl's gameplay? Not necessarily, but it isn't worst either. It takes away the unnecessary tripping from the Wii game, which most players are happy about I'm sure. Interestingly, "edge guard" is no longer a factor. So you can't hold onto a ledge and the other player plummets to his or her doom anymore. Whether that's a good or bad thing is up to the person. The controls transition well from the standard controller onto the handheld. They can of course be configured to the player's needs, but as default there are no complaints to be had.
One of the things that sets Smash above other fighting games is its list of unique and fun modes. The main as usual is Classic. It generally works the same as it usually does, except this time if you set the meter above 6 difficulty you get a very different kind of Master Hand/Crazy Hand battle. It's a nice change of pace and the final level of difficulty provides a challenge to even the greatest of Smash players. The other main mode is usually Adventure Mode, but it has been replaced by "Smash Run" in the 3DS installment, which is easily the most underwhelming aspect of the entire game. One of the most hyped things about Super Smash Bros. Brawl was its adventure mode, "The Subspace Emissary." It upped the bar not only for the series, but for fighting games in general. It was a detailed story mode with CGI cutscenes. Almost no fighting game since has replicated such an amazing mode. Instead in games such as Marvel vs. Capcom 3 and Playstation All-Stars all you get is just the standard "Arcade." Sadly, at least in the 3DS version, Adventure Mode so to speak is extremely mediocre. It's a neat novelty the first time around, but after that first time I haven't gone back to it since because really there's nothing motivating about it besides just doing it for the challenges. It's an extremely disappointing aspect of the game.
Unarguably the biggest draw of Smash is the character roster. Leading up to its release, there was always hype to see which character would make it in. The game has a solid selection, bringing in a lot of the veterans while adding in quite a few awesome newcomers. Mega Man and Pac-Man are arguably the biggest of the new characters, and they don't disappoint in the slightest. Shulk, Greninja, and Little Mac are also worthy additions with diverse movesets. There are however a few questionable decisions regarding the characters. For one thing, it's awesome Bowser Jr's alternate costumes literally transform him into different characters, so why can't that be applied to others? Why is Dark Pit his own character when he could be a swap for regular Pit? Why can't Samus go all the way with her color swap and be Dark Samus? If Robin has a girl palette swap, why is Lucina a separate character from Marth when she's essentially the same thing? Same with Mario and Dr. Mario, why have two separate characters? It's not necessarily a bad thing to have those characters, but when you think about it they're taking up space for others. If Dr. Mario could be brought back, why not Mewtwo? The latter is the one everyone had been clamoring for. Unlocking the characters is rather easy also, there's very little challenge in acquiring them.
The game boasts a solid selection of unique stages. One of my favorites is Dream Land, which literally puts inside the Game Boy as it navigates through that first Kirby level. There are a number of 3DS exclusive ones, so it'll be interesting to see what the Wii U version brings to the table. One of the most notable things about the Smash series is its soundtrack. Each game brings impressive themes and remixes from all different games. The soundtrack here is generally underwhelming in comparison. For example, the Final Destination theme is definitely the worst yet. Still, that's not to say the soundtrack is bad, (the new Battlefield theme sounds nice) it's just underwhelming when compared to the stellar soundtrack from Brawl. If it's one thing the game does improve on over its predecessors, it's items. It has a lot of impressive new additions, such as the Ore Club and Blue Shell. Final Smashes are for the most part improved. Kirby has a much more impressive sword attack, Luigi has a more "normal" one with his Poltergeist 3000, and even Mario's, while still not amazing, is actually (and thankfully) improved.
One of the more interesting additions to the new game is the customization of characters and the ability to use Miis in fighting. Customizing a character's moveset when played around with can yield some interesting results. Then there's the Miis, which can make for a very humorous fight when playing with friends. These things don't make up for an underwhelming Adventure mode, but they're still neat the nonetheless. There's a solid amount of challenges, which range from easy to long. Street Smash however shouldn't be a challenge, because what if it's impossible for the player to complete it? And he or she had used up the hammers? Then they'd be stuck. Sadly, stage creator has been cut out, at least for this version anyway.
Overall, Super Smash Bros. for the 3DS is an incredibly fun game with some shortcomings. (The first mistake is no intro cutscene, how lazy is that? Even the original, which came out on the Nintendo 64 15 years ago had a CGI intro.) A lot of the previous paragraphs may have sounded negative, but that's because this game was held to a very high standard and in many areas it didn't achieve the greatness of brawl. Hopefully the Wii U version delivers the definitive next gen Smash experience. Nonetheless Super Smash 3DS is a must have, what beats battling on the go?
4/5
Friday, January 17, 2014
Super Mario 3D World Review
Super Mario 3D World could be called the first big 'all-star' for the Wii U. Sure, there was New Super Mario Bros. U, but the console was going to need a bigger punch and reason for people to want to spend the $300. This game is one of those reasons. It's the first Mario platformer since 3D Land. (And the first home theater console one since Galaxy 2.) These have always been 'my games.' One of my fondest gaming memories was playing through Super Mario Sunshine, a rather underrated game today. Then in 2007 Galaxy changed the playing field and delivered arguably the greatest Mario experience of all time. Somehow after the company exceeded their efforts with the Galaxy sequel, delivering a perfect gaming time. It wouldn't be until a year later when the small console, the 3DS, saw 3D Land, a very fun and perhaps the best game for the system. So how does 3D World compare to these greats? Well, it does fall into some of the pits the New Super Mario Bros. U fell in, and that's on rehashing too many things from the previous game. It's still however a very fun play and a must-have for any Wii U owner.
The story follows Mario, Luigi, Princess Peach, and Toad as they journey to rescue the Sprixie Princesses from Bowser's clutches. That's pretty much it. After a brief opening cutscene explaining the motivation behind all of this, we're thrown into the World Map. Mario has never been known for its deep and complex stories, but this is definitely disappointing. Here we have an opportunity to explore a new race within the Mushroom Kingdom world, but the story doesn't bother to use any writing. In fact, Bowser is given no lines whatsoever, he's just a roaring beast. It's extremely disappointing when you think about it, the first Galaxy had great writing and even some darkness to the story. Not here. Nintendo shouldn't be afraid to add actual writing and danger to the series. Galaxy took a step in the right direction in this regard, but everything afterward has gone backward.
The gameplay doesn't disappoint and even adds something new to the table: 4 player co-op. We've seen this in the New Super Mario Bros. series, but this is the first time in a 3D game. One of the biggest things in this game is the new power-up, 'Cat-form.' It's a bit strange in principle. I mean cats? Where did that come from? As much as I despise Mario being reduced to a cutesy thing saying "meow," in game the power is really cool and useful to use. Beyond that, gameplay remains relatively the same as 3D Land, which isn't a bad thing. The graphics look quite colorful and very impressive, some of the worlds looked absolutely fantastic. I was in awe when going down a raft and seeing glorious HD water splash around. If this is any indication, the Wii U has a promising future when it comes to graphics.
Sadly some of the soundtrack is lifted from 3D Land, which is very disappointing. Each and every Mario game should have its own full original soundtrack, not rehash themes from each other. The exclusive themes are definitely decent and what you'd expect from a Mario platformer. It's not as memorable as the Galaxies, but good enough. The amount of worlds is definitely solid, not to mention there's three secret ones to go through. The replay value is astounding, you'll be collecting 380 Green Stars and 80 stamps. If you're not one to find this type of thing tedious, you'll be playing this game for a long time. The actual worlds are good and even have some uniqueness. The train levels come to mind with the very cool new Blockstepper enemies.
The boss fights are solid, though not half as memorable as the ones featured in the Galaxies. The first Bowser battle is pretty unique, since you have to fight him while he drives his car that looks suspiciously like Wario's car from Mario Kart: Double Dash. It's just disappointing though when you compare it to the opera-filled and epic Bowser fights from the Galaxies. The final battle is pretty lackluster since it's more of an escape than actual fight. Sure, it was intense, but with no real payoff. It lacks greatly in comparison to the final battle from New Super Mario Bros. U. After you beat the game, World Star becomes available which after conquering it you unlock Rosalina. (It's a shame she couldn't be in the actual story.)
Overall, 3D World is definitely another fun Mario platformer. The story sadly lacks the heart of the first Galaxy and is definitely tailored to young kids than the fans who have been playing these games since square one. The gameplay is naturally great and doesn't get old. (What does get old however is collecting the stamps.) The journey to the final castle isn't a short or overly long one, it's just right. So, while not coming close to the greatness of the Galaxies or Sunshine, it's a worthy sequel even if it rehashes too many things from 3D Land.
4/5
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Monday, January 6, 2014
New Super Mario Bros. U Review
I remember getting the first New Super Mario Bros. eight years ago on my birthday. (Or Christmas, time gets hazy as the years go by.) It was a lot of fun, and very significant. It brought back the classic side-scrolling action for a new generation. It was beautifully crafted with exciting levels and good music. Then three years later Nintendo blew everyone away with New Super Mario Bros. Wii. It was a great sequel, it grabbed the previous game and made it better. (With two-player co-op!) Unfortunately, the series started to show its wear with the release of New Super Mario Bros. 2. two years ago. It was a complete rehash of the previous two, it used a lot of the same music and had a virtually identical story. It wasn't a bad game, but it didn't seem like Nintendo tried to do anything new. That's why I was a bit worried for New Super Mario Bros. U. After playing through it, I can say two things. One, it's a rehash but to a much lesser extent. Two, it's time to retire the 'New' series because it has gotten old.
The story sadly is virtually a remake of the Wii game. Bowser and his kids besiege Princess Peach's Castle. They throw Mario, Luigi, and two Toads far away. So the heroes will have to journey back to the Castle. Now to be fair, as you can see the story takes a more interesting turn. Instead of us having to travel to Bowser Castle, it pulls a Mario 64 where Bowser takes control of Peach's Castle. If it wasn't for that, the story would have been almost unbearable since it would have been too similar to the Wii one. Of course, with these Mario games you can't expect a really engaging plot. (Isn't that sad?) Can the gameplay make up for it?
The 'new' thing is the Super Acorn power-up. It's pretty cool, but isn't too different from the Super Leaf. There's not much else to say about about the gameplay, it's the same as previous installments, which isn't a horrible thing. It was cool how Baby Yoshis appeared and you used their abilities to get through some obstacles. It's a shame they weren't more utilized. The stage backgrounds I gotta say are some of the most impressive in the series. I was absolutely floored at the background to Painted Swampland. They fully realize the Wii U's HD capabilities.
Once again, sadly most of the soundtrack is lifted from previous games. Yes, you'll hear the same fortress and castle theme once again over and over. And yes, you will get tired of hearing that Ghost House one. I'm sorry but every video game should have an original soundtrack. It's fine if it borrows a couple of themes, but too many are rehashed. Perhaps the best part of the game is the final level and boss, appropriately titled, 'The Final Battle.' The big Bowser fight at the end ranks as one of the finest for the franchise, easily beating the lackluster final 'battle' in 3D World. Sure, the fight becomes simple once you know what to do, but those first few minutes of Bowser roaring like a true monster shooting fire while Mario runs around will never be forgotten.
Overall, New Super Mario Bros. U is an improvement over the second DS game. It's not amazing however, since it rehashes a lot of things from previous installments. It's still fun, though it's quite easy to rack up 50 lives in under six worlds, so you'll never truly be in danger. It seems Nintendo is in a rehashing stage with Mario, hopefully this won't continue. Regardless, NSMBU is not a bad starter for the system. It has great replay value thanks to the Star Coins and bonus modes.
3.5/5
Sunday, March 31, 2013
Luigi's Mansion: Dark Moon Review
It's amazing to think that Luigi's Mansion came out over a decade ago. It was a rather interesting launch title when you think about it. It wasn't a Mario game and it actually had him kidnapped. There were no worlds or jumping, you were confined to a dark and gloomy mansion. It was a horror comedy that worked. Luigi was recognized as his own character, it's actually almost sad that in these ten years he hasn't gotten a game to himself. In the Mario platformers he had been reduced to almost not appearing. (Or worst, looking like a total fool in Galaxy.) A sequel has always been talked about, I'm almost shocked it didn't get a Wii re-release. I'm thankful it actually got a sequel as opposed to it getting remade for the 3DS like Ocarina of Time. Luigi's Mansion: Dark Moon isn't a cash-in by any means, it's a very solid sequel that is surprisingly long and challenging. It may trade horror for gameplay, but you'll be engaged the whole time.
The story is actually pretty good, not that the first one wasn't, but here the plot gets really grand as you play. King Boo shatters the 'Dark Moon,' which causes the friendly ghosts to go haywire. Professor E. Gadd calls in Luigi, since he's a professional. Despite not being the most brave person, the green-hatted hero embarks on a journey through five mansions to find the shattered pieces of the Dark Moon. In all adds up to one epic final showdown with the King of Boos himself. Obviously it's not heavy on the cutscenes, but I do appreciate how big it got later on. King Boo might be the most underrated Nintendo villain, which is sad since he's pure evil, funny, and has a great design. Easily superior to Bowser villain wise, it's a shame Nintendo won't use more of him in bigger things. But, let's talk about the core of the game.
There are quite a few references to the first game, but obviously you don't need to play it to understand the sequel. (It does however help you have a deeper appreciation for it.) Luigi gets equipped with the Poltergust 5000 early on, an upgrade to the 3000 from the first game. It works like a charm with the flashlight, nothing beats the satisfaction of sucking in a ghost. The game is very similar gameplay wise as the first one. The major difference is that there's more than one mansion to explore, five to be exact. All of them are unique, we have the standard one, a snowy one, a desert one, a greenhouse one, and the grand final one. It definitely adds more game time to the play-through. Speaking of that, Dark Moon is impressively long, it will take you over 10 hours to complete it the first time around. So the complaint saying the first was too short is fixed here. The boss fights are very challenging, the idea of Possessor Ghosts is very good. Dark Moon will challenge even the most veteran of Mario players.
The final battle was pretty awesome to say the least. The cutscene presiding it was even more epic however. King Boo is not only an evil villain, he's a twisted villain, he'll mock you and laugh in your face. One of his lines are "And now I'm going to paint the town red!" That's pretty dark for a Mario game. We also see he wants to become 'supreme ruler of the world.' You can see just how grand the story becomes. Besides the Boo leader, highlights include Professor E. Gadd and the title hero himself. E. Gadd is a blast to watch with his laugh and humor, it's a shame he hasn't appeared in a canon game since the first Luigi's Mansion. Luigi is his usual cowardly self, which is funny and annoying at the same time. The ending was very nice to see, we've almost never seen Mario and Luigi act so brotherly to each other. The soundtrack is solid. Admittedly it wasn't as great as I had expected, but it still fits the atmosphere of each mansion well enough.
Overall, Dark Moon is a high quality sequel to one of the premiere Gamecube games. It has a good length, the story is egaging, the characters are funny, and it has a fantastic antagonist. The dog missions might drive you a little insane, but you will in the end like that annoying ghost pup. This game also shows us Luigi's house for the first time. While it lacks the free roaming that made the first game unique, the mission based system does give the player more of a set purpose each time. Then again, that could take away the exploration people loved of the first one. Either way, it's a solid game to pick up and is definitely worth the $40.
4/5
Friday, September 21, 2012
New Super Mario Bros. 2 Review
The original New Super Mario Bros. came out six years ago, and is the best selling game for its system. It brought back the side-scrolling last seen in Super Mario Land 2 and proved that side-scrolling still works today. It was a simple game (but pretty challenging on its first play-through) that one can jump in and play, not to mention that it was fun and introduced many new concepts. It was only natural that a sequel would come, I was just surprised it took three years. New Super Mario Bros. Wii came out three years ago and to date is one of the best selling Wii games. It took the concept from the first one, added Yoshi, and many new power ups and concepts like the Super Guide, which would later be carried into future games in one form or another. Plus it had four-player co-op, which was fun. (Not to mention enraging for veteran players teaming up with rookies, or when one of your teammates purposely makes you fall into the lava.) Now with the 3DS, Nintendo decided to unleash the 'true' sequel to NSMB, New Super Mario Bros. 2. The thing about this one is the emphasis on coins. (Look at the pretty golden box-art.) Take out the New in the title and put in old, there is virtually nothing 'new,' it has a lot of the same everything. It's pretty much a placeholder for New Super Mario Bros. U.
This is one of the easiest Mario games I've ever played, I literally speed blasted it in three days. If you've been playing these games for a long time, this will be a walk in the park. You can literally speed blast almost every level. The challenge comes in looking for the Star Coins. Before anything else, know this, I'm not saying this is bad game, it's a really fun one. It's just that after two entries, this does nothing to change the formula. It's not a cash-in on the name, but it's close. Like almost an insult to the fans, the music is lifted from the Wii one, with very little modifications. The Ghost House theme? Check. Fortress? Check. Castle? Check. The exact sound files, they couldn't bother to do new music for this game. To even further insult the fanbase, the story is the exact same thing from the Wii game, minus the clever use of cake. That's right, if you love Bowser's bratty Koopa Kids, then you're going to love the story. (Though strangely Bower Jr. is nowhere to be seen.) They use the Clown Car and *gasp* kidnap the Princess. It's a joke because all Peach does is yell for help, yet she has enough room to fight to back, she doesn't even try to slap them. It's a joke. This is what twenty-eight years of Mario gaming have come to? I really thought Galaxy would set the tone for future games.
I just want to say that I think it's a little silly to have to 'unlock' Luigi. It New Super Mario Bros. It should be like in Mario World where you freely switch between characters. Let's talk coins. Unlike the previous games, this one puts a strong emphasis on them. Your goal is to collect a million of them, which I personally think is a cheap way for replay value. Fans of Super Mario Bros. 3 will be happy to see the Racoon Leaf back in action. It plays great here, it really should have been in the Wii one. (Guess the Propeller Mushroom took its place.) By far the most exciting power-up is the Gold Flower. Basically it's a souped up version of the Fire Flower, instead of throwing little fireballs, you throw large goldenballs, which gets you coins from the enemies and blocks it hits. The final battle isn't bad, but it should only take you two tries. It's not as good as the epic final Bowser battle in the Wii game. For the Star World, they re-use Dry Bowser. You beat him, and that's it. Nothing special happens.
The music is great but since 99% is lifted from the Wii game, can't really praise it all too much. (I do like the tweaking of the Atheltic Theme, catchy.) The part that gives the game challenge and replay value is collecting the Star Coins. This is by far where it's hardest to find them. On one level I want back over ten times cause I couldn't find one, they're smartly placed. Unlike in the previous game, the worlds are downgraded to six as opposed to eight. Yes, there are two secret worlds, but that's beside the point. This game really needed the two extra worlds for when playing through the game for the first time.
Overall, you probably think I truly disliked the game. That isn't the case, I enjoyed it. I just had to point out that this is barely New Super Mario Bros. If this is your first Mario game, or first game in the New series, then you would definitely give this a 9/10. But for the majority of the fans, people like me, who have been playing these games for years, I have to give it a bump down to an 8/10. It's a really fun Mario sidescroller, it's worth the buy, but it borrows too many things from the previous two games to stand alone as a true successor. I expect the WiiU game not to not follow the same mistakes.
8/10
Friday, June 15, 2012
Civil War Act 7....it's Finally Here!
Yes, after six months, the final act of Civil War is finally here. Even I'm surprised at how long it took to complete. Civil War had been going on for over a year, making it the series that took me the longest to make. After I brought back LazerMan in the Darkness sequel: Darkness Returns, I looked to try something new. This new thing was Huge Crisis, which was based on a story I had written years ago. It was a critical failure, my worst series ever. After the final episode, I wanted to re-invent my spriting career. No more excuses to finish up scenes quickly so the video could get up as soon as possible. No more one or two minute videos for an episode. No more boring fights. No more borrowed scenes. (Yes, the original Darkness had borrowed some scenes from other big time series.) I wanted to from now on make extremely high quality videos, even if it would takes months to complete a single one. A Nintendo/Sega Civil War had always been on my mind to do. After Huge Crisis, I decided it was time to bring back all the well-known characters from my past series. Inspired by, you guessed it, the Marvel Comics event Civil War and this all-star animation called the Oldschool Revolution, (YouTube it if you haven't seen it yet) I launched Civil War. In December I released the trailer for it, which would also be my first ever trailer for a sprite series. I was extremely positive about it, Act 1 "Ignition" released last January in 2011. It opened to positive reception and even I was impressed by the quality of the story I had injected. I started releasing them on a monthly basis, except for the gap between Act 3 and Act 4. (Act 4 is the second video that took me the longest to make, I hadn't experimented much with more than two characters fighting at the same time in the same frame.) However, the gap between Act 6 and Act 7 is cruelly huge. About three months in, I began to get bored of spriting. It became a chore rather than a fun little hobby. Sometimes I went whole weeks without working on a single frame. Then around last month I had posted that I was going to be resigning from spriting after one more video after Act 7. A few weeks later, I'm not quite sure what gave me the incentive, but I started spriting hard. I was determined to get the final Act up. As I listened to my iPod while working on the frames, I gained a new-found like toward the hobby. Now that Act 7 is done, I am ready to work on the Darkness motion picture event. (Seriously, it's going to be HUGE.) But after that, am I still going to resign? I can say...not anymore. I have plans for a Smash Bros. War remake, and other stuff. I'm back in the spriting gig.
Well, now that I'm done with my life story, onto the reason why you clicked the link. Here's the official description, then onto the main event.
THIS IS IT! The final act of Civil War is finally here! Will Mario's resistance force Link to overturn the law? Will Link's forces subdue Mario and friends? Find out by clicking the play button! It's the ending to the hit series that's been going on for over a year.
Thursday, May 31, 2012
Super Mario....Complaints from a Fan
You know I talk about Godzilla a lot. Also Marvel Comics and Spider-Man, but another thing I guess you can say I'm a 'fanboy' (I hate that term) of is the Super Mario franchise. Who didn't play Super Mario Bros. when they were six? (Sadly, a lot of today's generation.) I never had the SNES or N64, I originally had the Game Boy Color and the Gamecube. My first Mario game was Super Mario Bros. Deluxe for the Game Boy Color. It was.....so amazing. It was also the first time I had almost broken a system out of rage for constantly losing on the final level. (Darn you hammer throwing Bowser!) I still own the cartridge. My second experience with the franchise was Super Mario Sunshine, which I had originally proclaimed 'My favorite game ever!" when I opened it that 2004 Christmas. Ah, Shadow Mario and FLUDD. Those were the days. Mario since then has been in an untold amount of games. Sports, such as the always fun Power Tennis or the borefest that is Toadstool Tour. It wasn't until 2007 that we would get the true successor to Sunshine, Super Mario Galaxy. I don't remember my first impressions, but today I realize at how phenomenal and needed that game was. Fast forward five years later, I'm now 16. I've played Galaxy 2 and 3D Land, these days I've been beginning to wonder.....has this series evolved or stayed the same?
Story
When you buy a video game, are you buying it for the story, or the gameplay? Obviously you lean toward the story aspect with games like Kingdom Hearts and Final Fantasy, the story is the main selling point in those. For a better Nintendo-related example, the stories in the Zelda games are a high selling point. Mario on the other hand has never been about its stories. Yeah, the non-canon stuff like the Mario & Luigi and Paper Mario games have some pretty deep plots, but I'm not talking about those. I'm talking about the main platformers, the big ones. Super Mario Bros. came out in 1985. Amazing gameplay that defined 2D gaming for the years to come. The story, as told from the booklet, features Bowser kidnapping Princess Toadstool and using his 'dark magic' to take over the Mushroom Kingdom. Simple, but effective. At that time, no one played games for their story, they played it just to have fun. The infamous Super Mario Bros. 2 soon arrived. Now that actually had a unique story.....only it doesn't count, since it's all Doki Doki Panic. Super Mario Bros. 3 introduced some new concepts, the airships and Koopalings. The Princess was eventually kidnapped. Then one of my personal favorite games ever, Super Mario World, came out. That one featured everyone's favorite dino, Yoshi. The Princess was kidnapped in the opening scene. Then we entered the 3D realm...
Super Mario 64 did for Mario what Sonic Adventure did for Sonic, it introduced the world of 3D to the title character. The blocky textures look outdated, but it introduced the core gameplay mechanics for the future platformers. Here Bowser kidnapped Peach and took over the Castle. Next up, Sunshine. I will give props since this is a pretty story-driven game for the most part. Peach was eventually kidnapped by Shadow Mario. (Who, ugh, turned out to be Bowser's bratty kid.) However, you might notice that Sunshine is the 'black sheep' of the platformers. When you hear about them, it's either 64 or Galaxy. Now that we're talking about Galaxy, it was a five year gap between it and Sunshine. This game was the 'modern Mario experience.' So yes, I will say that the Princess technically should have been kidnapped, it was a modern take on the franchise, bringing in some slight emotion and making Bowser cool again. This is where the story recap paragraph ends, on to the point...
Super Mario Galaxy 2 came out on May 23rd, 2010. I was there opening day, I was the most excited kid in America. It's the most fun game I've ever played. But do you know the interesting part? The game takes place in an alternate reality. Kind of a cop-out if you ask me, it's just an excuse to have the same exact story. The game is basically a remake of the other one. It was about a year and a half later when Super Mario 3D Land released for the small console. In it, the Princess gets kidnapped.....again. Do you see a pattern? I know I do. The Mario franchise is the most repetitive game series of all time! The story does not change at all. Its fellow Nintendo neighbors Zelda and Metroid always have great storylines. Mario on the other hand is forced to do the exact same thing over and over again. Do you know the truly sad part? Miyamoto knows this, he's practically laughing with New Super Mario Bros. Wii, that game is pretty much a parody of the whole concept. The other Nintendo people want dramatic scenes with the Princess being kidnapped, but Miyamoto's line is "Cake works!" Mario is in a world with Zelda, Mass Effect, and even Sonic, who has evolved past the stage of just beating Dr. Robotnik. (Though with Colors and Generations, I fear it's heading back to simpler days.) Super Mario has a world full of rich backgrounds and characters, but it's never explored. Gaming has evolved past the simple idea of a story, Mario has been left behind. Kirby may be the only Nintendo property along the same side with Mario, but even then, it has a game rated E10 for action violence. I've yet to see a Mario platformer E10. If that upcoming Mario game for the Wii U has the Princess getting kidnapped by Bowser again, I may lose all faith in humanity. Now this brings me to my next point.
Character Development
To be fair, Mario isn't the only one that suffers from this.....or maybe he is. Link, while he never talks either, you feel him him develop as you play through Ocarina of Time or Twilight Princess. Samus has her development thanks to Fusion and Other M. (Much to everyone's horror.) Mario is a hero that does what needs to be done, you can see it on his face in Galaxy at how he holds morality and justice at heart. Mario's not the problem, it's everyone else. Let's talk about Luigi for a second. He had his own game called Luigi's Mansion back in the day, where he undergoes fear, but fights it in the end. After that, he disappears until Galaxy, where apparently if he somehow gets on a roof, he can't get down. Or better yet, when he climbs up a tree, he can't climb back down. Yeah I get it, he's the comic relief scaredy cat. That's fine....but it never goes anywhere. It's like a really bad cartoon where the comic relief guy never gets any type of development. It's been hinted at that Luigi secretly hates being in Mario's shadow, why not go on that further? Oh yeah, it goes back to the story part....it never changes. He'll be having his own game yet again in Luigi's Mansion 2, but will that change anything? Even if it does, will it affect future games, or will everything head back to normal? Princess Peach is pretty much nothing other than the damsel in distress. What exactly is her relationship with Mario? Good friends? Boy friend and girl friend? In the past two games, she does nothing other than shout "Mario!"
Bowser is an interesting case. At first glance, it looks like he's gotten no development at all. But if you look really closely, you'll notice a few things. In all his appearances until Super Mario Sunshine, he's kidnapped the Princess in order to take over the Mushroom Kingdom. However, starting in Galaxy and even a little in Sunshine, you begin to notice a slight change. He isn't kidnapping Peach just to rule, he's kidnapping her to mess with Mario. This is further proved in 3D Land, when he boastfully waves her around as he runs away from Mario. There's development here, you just gotta look deeper. But that's the point, it shouldn't be like that. It seems these characters are trapped in a one dimensional plane of existence. The games play it too safe, they're afraid of making any kind of change with these characters.
Where We Are Today
We're still at square one. Right now we have Luigi's Mansion 2 to look forward to, it does feature the return of King Boo after all. I doubt this game will affect the Mario series in any way, but at least we'll probably see some development for Mario's green-hatted brother. We also have New Super Mario Bros. 2, which will be an extremely fun game, but I am 99.9% sure that the story is going to be as lame as the Wii one. Really, we're going to have to wait and see what happens in Mario's next platformer outing on the Wii U to see where this series goes. This article is not here to bash the franchise, for I am, and always will be, a loyal fan. It's here to express concern of how weak some aspects of the series are. We can only wait and see wat happens now, will anything change in the next five years? Time will tell.
Sunday, January 22, 2012
Battlezone: Mario vs. Sonic
Taking a break from the comic side of things to do a classic video game match. Mario and Sonic are the faces of video games. That is not arguable, it's true. If only MegaMan was back in his prime could he be counted. Anyways, Mario and Sonic has been the subject of fan debate for quite sometime. Spawning numerous videos and stuff like that. As everyone knows, they have a 'crossover' series over at the Olympic Games. Really, if Nintendo and Sega could unite for a sports-themed series, they could do a real crossover. I'll use this spare paragraoh to clarify the rules for Battlezone. I do not count power-ups, so you won't see Spidey breaking out the Symbiote suit or Mephiles transforming into Solaris. However, things like Goku's Super Saiyan counts, or if the super forms created by an item is used on on equal terms. (Which you'll see in this fight.) Back on target, I'm here to add my say of what would happen if these two mascots fought, so let's get started on the second addition of BATTLEZONE!
Mario vs. Sonic
THE PLACE: The Mushroom Kingdom. It was a bright sunny day like always. Even the clouds were smiling. And they had good reason to, cause on the ground a familiar figure was jumping down the ground toward the Mushroom Castle. The figure had a red cap with an 'M' on the front. He was known as Super Mario in those parts. 'Super,' because while he appears to just be a plumber, he battles monsters and has traveled into space. If you had to describe him with one term, it would be 'hero.' As he made his way through World 1-1, a blur of blue zoomed past him. He stopped jumping and turned around. The blue blur was returning. It stopped a few inches in front of Mario. This blue blur was a hedgehog known as Sonic. He was a legend from the planet he hailed from, Mobius. He always referred to himself as 'way past cool.' He was always upbeat and ready for a challenge.
"Hey, are you Mario?" He asked.
Mario nodded.
"Cool. I'm Sonic, Sonic the Hedgehog. I've heard a lot about you Mario, I gotta say it's truly an honor."
Mario got into his battle stance and said his trademark quote.
"Let's a go."
Sonic got ready.
"Heh, straight to business. I like that."
Sonic zoomed and hit Mario. Then he zoomed again and struck him from behind. Mario had known about Sonic's unbelievable speed, but was unprepared for this. Sonic kept running and striking Mario with his Spin Dash.
"Heh, this won't so hard, I have this in the bag." He thought.
However, Mario was but unprepared for a few moments. In all his years of fighting, he had noticed one thing all his opponents had: a certain predictably to their attacks. Sonic spun around for another strike. This time Mario was ready. He pulled back and unleashed a right uppercut. It struck a surprised Sonic. Sonic regained his stance then smirked.
"Heh, this might be a challenge after all."
Sonic ran in and threw a punch. While he was quick, Mario had always been more of a balanced fighter. He evaded the punch and landed one of his own. Then he did a double kick which sent Sonic to the ground. He got up quickly, then charged up for his signature Spin Dash. Mario shouted "Whoa!" as Sonic zoomed in. A fully charged Spin Dash cannot be stopped. He struck Mario full force. They went zooming across the Kingdom until they banged a castle wall. Sonic jumped to the ground while Mario fell on it. The ladder was stunned by the Spin Dash. He got up dazzlingly, Sonic took this moment and gave Mario a good knuckle sandwich. Sonic then sent him flying behind him with somersault kick. Mario went flying to the ground. Before he struck it, however, he had hit a block with a ? engraved. A Power Star popped out. It went to the ground near Mario. He had the head-start, but Sonic's speed might just beat him to the punch. They eyed each other and the Star.
Then they ran.
Something in the history of the Nintendo universe that had never occurred happened: both characters touched the Power Star at the same time. They both glowed with power, raw, unbelievable power. The ground shook beneath them as they unveiled there invincible forms.
"Alright!" Super Sonic shouted.
Then they went at it, a true clash of the titans. They punched, kicked, and slammed each other. They were evenly matched, the blows were not affecting each other in the slightest. Super Mario landed a good punch while Super Sonic landed a fine kick. Then it happened, they turned back to normal ten seconds after they had went super. All the blows they had landed were now taking effect. They were exhausted. However, none would be retreating. They were going to finish it. Sonic smirked, Mario glared. They pulled back their fists.
They punched each other square in the jaw.
Nothing happened for a few moments, then Sonic fell to the ground, unconscious. Mario jumped into his winning stance, then panted, for he was exhausted. He wasn't even sure that he could make it to the Castle. But of course he did, cause Mario is a hero who always does what needs to be done.
WINNER: Mario
Yes, I went with Mario on this. I will say that this fight is more debatable than Spider-Man vs. Batman. Sonic is the fastest thing alive of course, but Mario is more of a fighter. You can see it in his Brawl stance, he's a more balanced fighter. Sonic knows how to fight of course, but I can see Mario pulling through. All around beats speed.
NEXT WEEK: The Most Devastating Monster of All Time battles The God of Destruction.
Thursday, January 19, 2012
Super Mario 3D Land Review
Super Mario 3D Land is a special game. This is coming from someone who has played all the platformers, one who has been playing the Mario games for years. Super Mario Galaxy 2 came out a year before this game was released, you can see a lot of similarities between the two. Well, that's obvious of course since this game was developed by the same team that did the Galaxies. That's one reason alone to pick up this game. The first Super Mario Galaxy revolutionized Mario platforming, or heck, Wii platforming in general. It took the concept of Super Mario 64 and increased it ten-fold. You had the definitive Mario experience. Then three years later Nintendo unleashed the most unexpected sequel ever, Super Mario Galaxy 2. It took the greatness of the first one, and somehow made it even more enjoyable. I consider myself a pro at these games, I know the way they work. The first one I actually beat was Sunshine, way back when I got it in 2004. (A bit underrated if you ask me.) The point is, this game was the primary reason for me getting a 3DS. Yeah I expected a lot, as we all should. Since Galaxy 2, it had certain expectations to live up to. Once again, Nintendo has shattered those expectations and has delivered yet another modern classic.
I'm going to attempt to make the story sound more epic than it really is. "It begins when a terrible storm descends upon the Mushroom Kingdom. The next day it is reported that Princess Peach has been captured by Bowser. Mario is up the challenge, but the stakes are higher than ever as he journeys through dangerous lands for an epic battle royale against his mortal enemy." Yeah, the story sounds a lot more epic than it really is. The whole kidnap-Princess-Peach-thing won't be going away anytime soon apparently. By now I've accepted that. For a Mario platformer, you gotta think less of the story. The gameplay has always made up for a lack of plot. The first Galaxy had basically the same story, but managed be a space epic with actual emotion. 3D Land follows in those footsteps, but doesn't quite live up in that department. However, the gameplay, level design, soundtrack, and final boss makes this game one of the best small console games you will ever play.
I'm surprised at how fast and sudden the game throws you in. There's no tutorial stage, it just throws you into the first level, you're on your own. For pros like me, you will jump in with ease. For new players, it might be a bit tougher to get use to the controls. At first, the analog stick felt a bit strange, but after the first level, it feels a natural. It's Galaxy with a Super Mario 64 setting on a small console, it's the definitive 3DS experience. The gameplay is, in one word, fantastic. You can really have a blast controlling the red-hatted plumber. I remember sometimes how I was falling, but thanks to some insane wall-jumping and timing, I made it back onto the ledge. You can really pat yourself on the back at these moments.
Once again, you will play in some wonderfully designed stages. Some concepts are borrowed from Galaxy 2, such as the red and blue platforms, but remains its own thing for the most part. I noticed that some of the sound effects are the same ones from the Galaxies. It was awesome to see the Tanooki suit back in action, it is used wonderfully. Another new suit, boomerang, is pretty cool. I noticed that the game really decreased the amount of time Star power lasts. It was also a neat concept to have some of the enemies with the Tanooki suit. Mario shrinking down to size is back. I prefer the heath bar, but both work. Shrinking down does have a nostalgic feel.
The soundtrack is another amazing work of art. It really brings up the scope, like with Galaxies. While the soundtrack of this game doesn't compare to those, it's still stellar. I was surprised that Bowser Jr. didn't appear. The bosses in this game are really the only negative aspect. They are just two Koopaling wannabes, and just gell dull after the fourth time battling them. I would have liked to see some diversity in that department, should have brought in characters like Petey Piranha. Anyways, the part that made the game was the final battle between Mario and Bowser. This is by far their greatest battle yet. Thought the final battle in New Super Mario Bros. Wii was intense? Think again. The Star Coins make a proud return here. There are 290 to collect, so that adds to great replay value. Though I would have liked a better reward for getting all of them, the reward the game gives you is too simple.
Overall, as stated in the very first sentence in this review, Super Mario 3D Land is a special game. It's Mario platforming on the go, what more can one want? The 3D is nothing more than a gimmick, but it's a fun gimmick, it really brings the levels out. While the game isn't that challenging for pros like me, (not including the Special Worlds, the latter ones are really challenging) it's still a fun play. It's the definitive 3DS experience, and that is why it's going to get a perfect score. There are no major glitches to speak of, it's perfect platforming. Maybe if this was a launch title, the 3DS wouldn't have had such a slow start. Pick up Super Mario 3D Land, pro or newcomer, it is the most fun you'll have on a small console.
10/10.
Monday, October 3, 2011
Civil War Act 6 "Prelude to Conflict"
The Civil War series has been truly a highlight in my animation career. I am pleased to say that after three months of hard work, Act 6 is done.
Here are the first four acts.
Act 1
Act 2
Act 3
Act 4
Act 5
Now, for the latest act. Description: "THE CIVIL WAR CONTINUES! The war is nearing its close, Luigi has escaped his prison, will he make it out? The stage is set for the FINAL BATTLE!
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