Comics, Movies, Video Games, and More

"Making the most of every opportunity, because the days are evil."

~Ephesians 5:16

Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Wednesday, September 2, 2015

MAGGIE Review


Generally speaking, most zombie stories follow a certain path with one word: survival. Dawn of the Dead, Quarantine, and World War Z for example all follow this idea of surviving in an unnatural event, or a resistance to take back the world. That's why when a film like MAGGIE comes along, it's easy to write it off as another un-dead flick. That would be one of the biggest mistakes a person could make.

Maggie follows the story of Maggie Vogel, whom has been infected with an un-curable disease. Her father does not want to put her in quarantine, yet knows that she is going to die, and he has the choice to finish her himself. As you can see, the film itself simply with that premise separates itself from all other stories. I love a good action film like WORLD WAR Z, but there's something really engaging about watching a drama set in this type of world.

Of course, dramas can become incredibly boring, even with a cool concept/franchise behind it. (Superman Returns is the perfect example.) The actors involved here really nail the great script. Abigail Breslin as the title character portrays a believable girl as she goes through this unfathomable ordeal. Teenagers in film are rarely portrayed well, so it was refreshing to see a likable character. The slow transformation from human girl to monster was brilliantly done. The viewer can feel the emotion as she breaks down not being able to control the virus from kicking in.

Arnold Schwarzenegger's character's relationship with his daughter was nicely established. The viewer can feel his inner sadness as a father as he's given the option to kill Maggie himself, or bring her to quarantine where they'll do it. No matter what she's going to die, so it's rather bleak. How does a father, or anyone deal with that? How does anyone deal with the knowledge there's no cure for a fatal disease? The film poses some intriguing questions.

That's not to say there's absolutely nothing negative. With its rather short run time, it feels like there could have been a bit more. Maggie's step mom's arc ends abruptly for example. The ending is effective and powerful, plus it gives a frightening perspective I've never seen established before in a movie. But it ends rather too suddenly, with no real end to Wade's, the father, arc. It feels like there should have been something additional. But, this stuff doesn't take away from the quality of the story. While this is not action, there's still one great action scene where Arnold unveils his Terminator skills on a zombie.

Overall, Maggie is a must-see for longtime fans of the zombie sub-genre, and general drama watchers in general. It tells a powerful story of a girl whom is infected with an un-curable virus, and her relationship to her father. The choreography, acting, and writing are all excellent. I've avoided spoilers because I truly want you to go check this out. The fact it's PG-13 and not R is a nice change of pace too. A story with zombies doesn't have to be overly gory to be effective. Maggie makes the viewer contemplate about life, sickness, and reminds "to make the most of every opportunity, because the days are evil" and that "now is the day of salvation" (Ephesians 5:16, 2 Corinthians 6:2) because one never really knows when their last day will be.

4.5/5

Tuesday, February 11, 2014

WORLD WAR Z Review


WORLD WAR Z received all the wrong kind of hype when it was first unveiled. At the screening for the 2012 Super Bowl viewers saw a teaser for it. The problem? It was mysterious, and not the good kind. It didn't show us any real reason why someone would pay $12 to see it. It was one of the most poorly made teasers ever created. And the fact that it would be deviating from the novel it was based on didn't help matters. But then it came out, and lo and behold it actually garnered some good reviews. It ended up being one of the surprise hits of 2013. Zombies in Hollywood is nothing new, in fact many call it an ongoing fad, same with vampires. There has been good zombie/infected flicks such as Dawn of the Dead and Quarantine, and hundreds of low budget, plain awful films. World War Z rises above the latter and aligns itself with some of the zombie greats. Director Marc Forster delivers a near-perfect experience, easily one of the best action-horror films in awhile.

The plot follows Gerry who is the key player in finding a vaccine for the zombie plague. He'll have to travel far and wide to get there while trying to live another day to see his family. This film plays out much like THE LAST OF US. The intro starts out where we meet the main character and his family. There are hints to what's happening on the TV stations and overall ominous atmosphere. The opening act is easily one of, if not the best part of the film. The perspective is very realistic and frightening to think that this could actually happen. The CGI zombie took away from that realism a bit, but it quickly picked up afterward. It's a great beginning, it sets up the tone and panic. It's not something you haven't seen before, but regardless it's handled marvelously.

The film perfectly creates an atmosphere of tension and unease, much like THE LAST OF US. The second part of the beginning act where Gerry and his family were in the apartment is a callback to those dark levels for people that played the aforementioned game. Brad Pitt is one of the bigger name actors out there, so naturally he's pretty much on screen the entire time. He does a solid job as the protagonist, nothing to complain about. His wife (Mireille Enos) has a genuine feel to her dialogue, plus the chemistry between her and Pitt is good. The daughters are your stereotypical terrified kids you find in these movies. There are quite a few other characters that pop up throughout the two hours. One of the more interesting ones was the deranged ex-CIA-agent, who sadly after his appearance doesn't appear again or is even mentioned. But pretty much everyone fits their roles nicely. (It was also interesting to see Agents of S.H.I.E.LD. star Ruth Negga in this.)

One of the things setting this apart from other zombie films is the location, which changes throughout. We have New York, then Newark NJ, and even Jerusalem. So in-between all the mayhem we're treated to some nice scenery. I bet you would never expect a zombie invasion in Israel, we're so used to seeing these things in American cities or suburban towns. The actual zombies don't disappoint. Like in Dawn of the Dead, they run at incredible speeds. There's a lot of action within the two hours. It's definitely more of an action movie than horror, which isn't a bad thing. We've seen a lot of movies where the characters are defenseless, so it's nice to see them taking on a proactive role.

The film never fails to unnerve the viewer. The only scene I didn't particularly care for was in the climax. After Gerry finds out the cure he starts walking back to the others past the un-dead. It's a bit cheesy and kinda ruins the mood. Thankfully the final few minutes with the narration makes up for that. There are plenty of great scenes throughout. From the Jerusalem invasion, to the plane, to the the W.H.O. Building, there's a lot of great set pieces. The soundtrack is pretty typical, it matches the scenes nicely enough. There's no memorable themes, but then again in this type of movie great music isn't such a huge factor.

Overall, WORLD WAR Z was a big surprise. It succeeds in being an action-horror film, a lot of fun but with plenty of scares too. The zombies don't disappoint, plus I don't think we've ever seen a film where they use each other to get over great walls. It's two hours, but it goes by rather quickly since it's paced really well. I hope it goes down as a 'classic' zombie flick, because it deserves it. I eagerly await a sequel.

4.5/5

Monday, December 16, 2013

THE LAST OF US Review


The Last of Us is a post-apocalyptic survival horror game that released some months ago on June 14th. It's also the best game of the year and an example of what modern gaming has to offer. On the outside it doesn't appear much different than other zombie-related things. The Walking Dead, I am Legend, Dawn of the Dead, The Last of Us in concept looked to be another story taking place in a world overrun by mutants. In many ways that wouldn't be wrong, it isn't too different than those. It does however succeed in two things: cinematic quality and gameplay. Often it's one or the other with games, but with this one it's not only a video game but a movie-like experience too.

The story takes place twenty years after the world is infected with some kind of virus, turning the humans into mindless monsters. Only about 40% of the population remains. Joel is our main character, a smuggler who eventually comes into contact with a 14 year old girl named Ellie. Soon these two are thrust into a dangerous adventure to find the anti-government group known as the Fireflies because Ellie might hold the cure for the infection.

This is a very story based game, heavy on voice acting and characterizations. Characters that appear briefly, such as Bill, are made notable thanks to the game's excellent writing. Survival horror is a popular genre, and The Last of Us uses it well. Despite having an abundance of different weapons, you'll find yourself hiding and making plans to get out of every tight predicament alive. You can keep telling yourself it's just a game, but when you're in a dark room or a place surrounded by blinding spores, you're going to be feeling a sense of dread only the perfect horror film can replicate.

This being heavily story based, characters are of course a major factor. In the game's incredible prologue, we're introduced to Joel and his daughter Sarah. They have a very close relationship, it's nice. (And apparently, it appears he's a single parent.) Sarah is the first character you have control of. It's a unique and cinematic horror feel within that dark house. Slowly as you navigate you see on the TV about something chaotic happening. Soon you find yourself on the streets, in control of Joel as he runs while holding his daughter. What is he running from? Infected humans that have gone berserk and are trying to attack people. It's a scary scene, as you watch civilization crumble. There's so much people running and screaming with explosions all over that you have to wonder how amazing it will look when adapted for the big screen. At the end of the intro, Sarah is killed. We fast forward 20 years later...

So 20 years later the government appears to trying to be in control of the situation. There are quarantine zones housing the uninfected. Outside the walls lies the zombies and Fireflies, the latter being a group of anti-government people looking to get a cure. Here is when we're introduced to Joel's partner Tess. The story here is interestingly ambiguous. Are they more than friends? In the end it doesn't really matter, Tess was a great character and a lot of fun to have around. It's a shame she died, but I was expecting it, as I'm sure most were. She wasn't featured in any of the marketing or on the cover, so it's easy for the player to deduce that. But when she was alive, she was great, something of a modern Ripley.

It's hard to pinpoint an 'antagonist,' because there are none. The Infected are the background force. Throughout the story there are a couple of human antagonists. You see, while the Infected are the bad guys, the game doesn't shy away from making humans the main force. It perfectly showcases how savage and evil people can truly be in a world gone to chaos. The first 'antagonist' would be Robert, who is quickly dispatched by Tess. Now the second antagonist would be David, easily more notable. This guy is evil, but at first deceives Ellie and the player. In fact, he would be truly Ellie's enemy since Joel never really met him. The 'boss fight' against David was short but very intense as we saw how violent the 14 year old girl can be.

Then there's Marlene, the 'final boss' so to speak. She is established early on, apparently as a caretaker for Ellie before leaving her in Joel's hands. She's the leaders of the Fireflies, and eventually Joel brings Ellie to her in the final part of the game. She's not evil like David however, she believes what's she's doing is for the betterment of humankind. And she wouldn't technically be wrong. The recordings you find in the hospital shed light on her mindset, it was fantastic that Naughty Dog implemented those to make some players actually agree with her and question Joel's antics.

While all these characters are nicely developed, the game is carried through its two protagonists. Joel is a very interesting character. He's not exactly a Mario-like hero. The early scene where he shoots the guy trapped underneath debris comes to mind. Sure, the player thinks that's alright since the guy will end up just suffering there, and it's a cruel world. But as the game goes on, you see he's merciless. This doesn't make him an unlikable character, but by the end you may be questioning him. (The infamous doctor scene comes to mind.) 14 year old Ellie escapes the 'teenage girl ' tropes plagued in various media. Despite the over abundance use of her cursing, she's cool. She actually gets in on the action, proving to Joel that she's fantastic with a gun and knife. (Also arrows, when she goes all Katniss Everdeen later in the story when Joel is out of commission.)

The bond between the two is strengthened throughout the near 20 hour campaign. Somehow they go from her being cargo to Joel considering her as a second daughter. This brings us to an infamous part or the game, the ending. I personally thought it was very unsatisfying. Once the credits began to roll I was thinking, "That's it?" I won't deny that it's also smart, since Naughty Dog can technically build a series thanks to the non-ending. What I do like is that it makes the player think. Is Joel right in attempting to save Ellie and stop the doctors from extracting a cure for the virus, thus rendering her dead? Or is he being selfish because he only sees her as his second daughter and not thinking about the bigger picture? Is he right since Ellie never voluntarily said she was willing to die since she had been unconscious throughout the climax? This final part of the game is something that won't be forgotten anytime soon.

At every game's core however is how good the gameplay is. The Last of Us doesn't disappoint. It's third person and you get access to various types of weapons as you progress. From assault rifles to hatchets, the game lets the player have it. But, despite all that, you'll find yourself not wanting to rush into battle. This is especially where the gameplay succeeds, opportunity to make strategies. Sometimes it's not necessary to kill everyone to advance to the next stage, it's about just trying to get there quietly. There are numerous ways things could go down, it's all depending on the strategy made by the player. The environments are smartly done in every area that they give you a place to hide and formulate plans or for last second thinking.

Of course, the primary reason why everything's chaotic is because of those Matango-like zombies. They definitely do not disappoint, and are genuinely creepy. The game delivers one of the most annoying enemies of all time: Clickers. These things you can't fight with punches and it usually takes multiple bullets to take one out. And perhaps even more challenging are their final form, Bloaters. These brutes are the heavy hitters and always a challenge to bring down. The Infected differ from human enemies greatly. Sometimes they won't see you if you walk quietly, so it mixes up the strategy-making process between humans and zombies.

One of the best things The Last of Us succeeds in is generating genuine fear. I'll never forget some of those dark levels with the Infected. If you're playing at midnight with no lights on in some of those levels, it's going to be just as terrifying as the scariest movie you've ever seen. So when beautiful visuals such as the giraffes appear, it's a great contrast which the player can't help but watch. Seriously, the giraffe scene was so unexpected and beautiful. I can't wait to see how a film adaption will do it. The soundtrack isn't meant to be a focus, it's just there to deepen the impact of scenes and gameplay. It's definitely used very well.
Overall, The Last of Us is a truly unforgettable experience. It plays as if you were watching a movie. There's no chapters given, you just keep going. The story is very well done, fantastic writing and characterizations throughout. You feel for Ellie and root for Joel, even in some questionable circumstances. The game doesn't shy away from brutal violence, this is definitely the most violent title I've ever played. You will be making strategies throughout, whether it's against some of the human thugs or Infected. It's one of the finest offerings from the PS3. If it does get a movie adaptation, it could very well be one of, if not the greatest zombie film.
5/5