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"Making the most of every opportunity, because the days are evil."

~Ephesians 5:16

Showing posts with label Link. Show all posts
Showing posts with label Link. Show all posts

Sunday, January 4, 2015

Super Smash Bros. for Wii U Review


There are very few fighting game series as more critically acclaimed than Super Smash Bros. The 3DS version released a few months ago. While it was definitely awesome to be able to play Smash on the go, the Wii U version is the one fans truly awaited for; the small console was just a holdover. (Indeed, now that the Wii U version has been out virtually no one is talking about the 3DS.) Perfect gameplay makes the latest installment perhaps the best yet. I say perhaps because there are quite a few things Brawl and Melee did better. No Adventure Mode and poor number of new stages hurt this game. The multi-player mode however is by far the most fun anyone can have. If you have at least two other people to play with, and with items on, it's endless amount of hours of fantastic fun.

The core thing about Super Smash is the frantic, on-the-go strategy, item-grabbing gameplay. The Wii U version is pretty much perfect in this category. The gameplay isn't quite as fast as Melee, but definitely slightly quicker than Brawl, finding a nice balance between the two. The items are at their best; from whacking people with the Ore Club to trying desperately to gain another life with the Rally-X Flag, playing with items and with friends will create unforgettable battles and laughs. What the game does not shine in is its questionable new modes...

In the 3DS version of the game, there's "Smash Run" which is pretty mediocre after you've played it a couple of times. Thankfully, that was a 3DS exclusive. Sadly, the Wii U's mode is even worse in the form of "Smash Tour." After playing it once you will never want to play it again. The goal was to make this installment in the franchise more party-like and happy I suppose, but that aspect failed miserably. "The Subspace Emissary" from Brawl was an excellent change of pace for fighting games because they usually don't offer cutscene-driven story modes. It upped the bar, and few games since have raised it. Unfortunately, this game is one of them. Adding to the disappointment is the inclusion of a couple of new modes: "Master Orders" and "Crazy Orders." These modes, like Smash Tour, don't serve much of a purpose once you play them at least once. "Boring" would be the word to describe these new inclusions.
The Wii U version has the same characters as the 3DS one, so same positives and negatives apply. New additions like Pac-Man and Rosalina are excellent, but with however questionable decisions like adding Dark Pit (could have been a palette swap of Pit, same with Marth and Lucina) and not another Metroid character. (Interesting how we get Dark Pit but not Dark Samus who has been the antagonist of two games.) The stage selection is a pretty disappointing factor. There's nothing wrong with the new ones, most of them are quite excellent. (Except Mario Galaxy, which is immensely disappointing.) The problem is that there's almost as much old ones as new ones. Some have called this game "Super Smash Bros. Brawl 2.0," and that title is definitely justifiable in this category.

While the game has a lot less lag issues online, it's still present, which is a great shame. We shouldn't be seeing this on a modern console in 2014. Perhaps the greatest and also most disappointing aspect of the game is the challenges. Like Brawl, Challenge Mode will challenge even the most seasoned of veteran players. The disappointing part is the reward: it's just in-game cash. By the time you actually complete all challenges, there isn't much else to buy! It should have rewarded the player with a new character or at least a stage, but no all it gives you is pretty much useless $. Knowing that ahead of time destroys all motivation to complete them all.

Do not let the past few paragraphs deceive you; Super Smash Bros. is one awesome game. The gameplay is pretty much perfect. Playing with friends and items will result in some of the most unforgettable gaming times. Online for the most part is also great and the player will spend many hours over the course of the year on it. It is however disappointing that the game adds more party-like features while eliminating Adventure Mode. I don't think there's any Smash player who would rather have all these new mediocre modes over it. The stage selection is almost half old ones, which is a big disappointment. But overall the latest installment in Super Smash Bros. is another incredibly fun game that delivers a basically flawless gameplay experience.

4/5

Saturday, October 18, 2014

Super Smash Bros. for 3DS Review

There are very few fighting game series which get people excited like Super Smash Bros. There's things like Street Fighter and Mortal Kombat, but there's something incredibly fun about Smash Bros. that puts it above the rest. It's been 6 years since Brawl came out. With a new Nintendo home console the time was ripe for the next installment in the series. Dating back three years, the game's announcement was met with great anticipation. The next announcement which changed the playing field was that instead of just being on Nintendo's home console, the new game would also be on the handheld, the 3DS. This was unique, because playing Smash on the go has always been a dream for fans. Interestingly, the 3DS version was released first, with the Wii U version coming a month later on the 21st. Whether or not this will hurt the latter's sales remains to be seen. This review however is of course on the handheld version released a few weeks ago. Super Smash Bros. for 3DS realizes something a lot of people didn't think would ever happen: being able to play Smash on the go whether it be in the car, on the plane, or on the other side of the world. The game just about has everything you could want in a handheld Smash, but does fall short in some areas which hopefully the Wii U version will improve.

Most of the time you'll be spending in the game is in vs. mode, or rather "Smash." Though if you're playing the game alone often, chances are you'll be spending more time in the online "For Glory" mode. This is one added feature that is a nice touch when playing through Wi-Fi.. Nintendo has never really dealt with leadership boards like rival companies Sony and Microsoft have. Sadly "For Glory" is a bit of a disappointment because there's no technical leadership boards; you can't see where your stats line up with players across the globe.. Hopefully there's more of a standings in the home console version. Also, after the horrible lag that plagued the online matches back in Brawl, one would think Nintendo would have fixed it for the sequel 6 years later. Sadly that's not the case, you will run into lag. In a modern first party Nintendo game, it's a real shame.

Moving back to normal offline play, the 3DS game plays extremely smooth and well. Is it better than Brawl's gameplay? Not necessarily, but it isn't worst either. It takes away the unnecessary tripping from the Wii game, which most players are happy about I'm sure. Interestingly, "edge guard" is no longer a factor. So you can't hold onto a ledge and the other player plummets to his or her doom anymore. Whether that's a good or bad thing is up to the person. The controls transition well from the standard controller onto the handheld. They can of course be configured to the player's needs, but as default there are no complaints to be had.
One of the things that sets Smash above other fighting games is its list of unique and fun modes. The main as usual is Classic. It generally works the same as it usually does, except this time if you set the meter above 6 difficulty you get a very different kind of Master Hand/Crazy Hand battle. It's a nice change of pace and the final level of difficulty provides a challenge to even the greatest of Smash players. The other main mode is usually Adventure Mode, but it has been replaced by "Smash Run" in the 3DS installment, which is easily the most underwhelming aspect of the entire game. One of the most hyped things about Super Smash Bros. Brawl was its adventure mode, "The Subspace Emissary." It upped the bar not only for the series, but for fighting games in general. It was a detailed story mode with CGI cutscenes. Almost no fighting game since has replicated such an amazing mode. Instead in games such as Marvel vs. Capcom 3 and Playstation All-Stars all you get is just the standard "Arcade." Sadly, at least in the 3DS version, Adventure Mode so to speak is extremely mediocre. It's a neat novelty the first time around, but after that first time I haven't gone back to it since because really there's nothing motivating about it besides just doing it for the challenges. It's an extremely disappointing aspect of the game.

Unarguably the biggest draw of Smash is the character roster. Leading up to its release, there was always hype to see which character would make it in. The game has a solid selection, bringing in a lot of the veterans while adding in quite a few awesome newcomers. Mega Man and Pac-Man are arguably the biggest of the new characters, and they don't disappoint in the slightest. Shulk, Greninja, and Little Mac are also worthy additions with diverse movesets. There are however a few questionable decisions regarding the characters. For one thing, it's awesome Bowser Jr's alternate costumes literally transform him into different characters, so why can't that be applied to others? Why is Dark Pit his own character when he could be a swap for regular Pit? Why can't Samus go all the way with her color swap and be Dark Samus? If Robin has a girl palette swap, why is Lucina a separate character from Marth when she's essentially the same thing? Same with Mario and Dr. Mario, why have two separate characters? It's not necessarily a bad thing to have those characters, but when you think about it they're taking up space for others. If Dr. Mario could be brought back, why not Mewtwo? The latter is the one everyone had been clamoring for. Unlocking the characters is rather easy also, there's very little challenge in acquiring them.

The game boasts a solid selection of unique stages. One of my favorites is Dream Land, which literally puts inside the Game Boy as it navigates through that first Kirby level. There are a number of 3DS exclusive ones, so it'll be interesting to see what the Wii U version brings to the table. One of the most notable things about the Smash series is its soundtrack. Each game brings impressive themes and remixes from all different games. The soundtrack here is generally underwhelming in comparison. For example, the Final Destination theme is definitely the worst yet. Still, that's not to say the soundtrack is bad, (the new Battlefield theme sounds nice) it's just underwhelming when compared to the stellar soundtrack from Brawl. If it's one thing the game does improve on over its predecessors, it's items. It has a lot of impressive new additions, such as the Ore Club and Blue Shell. Final Smashes are for the most part improved. Kirby has a much more impressive sword attack, Luigi has a more "normal" one with his Poltergeist 3000, and even Mario's, while still not amazing, is actually (and thankfully) improved.
One of the more interesting additions to the new game is the customization of characters and the ability to use Miis in fighting. Customizing a character's moveset when played around with can yield some interesting results. Then there's the Miis, which can make for a very humorous fight when playing with friends. These things don't make up for an underwhelming Adventure mode, but they're still neat the nonetheless. There's a solid amount of challenges, which range from easy to long. Street Smash however shouldn't be a challenge, because what if it's impossible for the player to complete it? And he or she had used up the hammers? Then they'd be stuck. Sadly, stage creator has been cut out, at least for this version anyway.

Overall, Super Smash Bros. for the 3DS is an incredibly fun game with some shortcomings. (The first mistake is no intro cutscene, how lazy is that? Even the original, which came out on the Nintendo 64 15 years ago had a CGI intro.) A lot of the previous paragraphs may have sounded negative, but that's because this game was held to a very high standard and in many areas it didn't achieve the greatness of brawl. Hopefully the Wii U version delivers the definitive next gen Smash experience. Nonetheless Super Smash 3DS is a must have, what beats battling on the go?

4/5

Monday, February 3, 2014

NES Remix Review


NES Remix came out of nowhere. It was announced at Nintendo Direct and hit the eShop soon after. This $15 game has a really cool concept that surprisingly hasn't been tapped into in the past. You have all the classic Nintendo games. Instead of releasing them in a bundle pack, it grabbed select levels and warped them. Some of this is stuff you'd probably see in a mod or hack. The Wii U right now lacks an extensive library of quality games, so this was welcome. If you have the system, it's definitely worth a download. You get a lot of content for a good price.

NES Remix contains 16 games with a varying amount of levels. It has a solid selection, from 'greats' such as Super Mario Bros. and Legend of Zelda, to the more obscure ones such as Clu Clu Land and Wrecking Crew. However, I have to question why Metroid wasn't included. You have things like Urban Champion and generic Baseball, but no Metroid? It's almost a crime. It's almost as if Nintendo truly wants to distance itself from Samus Aran. At this rate she'll join the ranks of Fox and Captain Falcon, being only in Super Smash Bros. So while a solid selection, the lack of Metroid is pretty disturbing. Hopefully if they do 'SNES Remix,' we'll get Super Metroid. (And where is Kid Icarus?)

The levels range from incredibly easy to pretty difficult. Some of the best ones are in Remix I and II. Here is where the craziness is, such as one in Mario Bros. where the screen keeps fading away and one where you have to battle a giant-sized Bowser in Super Mario Bros. How about one in Donkey Kong where you control Link instead of Mario? You're going to realize how much using the jumping ability is useful then. Still, a lot of it feels 'tame' and 'safe.' I view it as a testing ground and hope in a sequel they truly go all out.

I wish they had found a way to incorporate multiplayer. But at $15 with a lot to do, it's hard to complain about that. Another thing is that the game should have given you something for completing all levels with gold. It's an accomplishment in itself, but once you get through the absolutely insane 48-part final level in 'Bonus,' a reward would have been nice. But overall despite a few complaints, NES Remix is easily worth a download. It's nostalgic for older players and a fun time for newer ones. It has a lot of content, so give it a download if you haven't.

4/5

Thursday, September 6, 2012

The Legend of Zelda: Majora's Mask


"You've met with a terrible fate, haven't you?"

That is probably the greatest video game line of all time. It's unexpected, and even haunting to the player. With the highly successful Ocarina of Time, the obvious move was to make the sequel. Before it became Majora's Mask, it was originally going to be something like an expansion or remix to Ocarina. That project was scrapped, and then the game we see today came along. This may seem like a shock, but this game came out twelve years ago, one year before the Gamecube launched. That means it was released around the 64's final run. (Which is similar to Skyward Sword on the Wii.) As a Nintendo fan, I've always known about the game. Not really many details, but the title and the fact that it was a sequel to Ocarina. It wasn't until a few months ago that thanks to Club Nintendo I got the chance to play it. (For free!) I've heard things on how dark and twisted it was. I wasn't expecting anything drastic, Twilight Princess was pretty dark. I wasn't expecting anything 'twisted.' That changed once the game loaded up.



What I like about this game is that it's a direct sequel. So there's no Link trying to find his destiny and all that stuff. After Majora's Mask they went back to that formula with Wind WakerTwilight Princess, and Skyward Sword. This game doesn't even bother explaining the controls, it assumes you've had experience with Ocarina. Unlike the overrated and extremely boring Skyward Sword, this game grabs you from the start and doesn't let go. Right from the intro with the Happy Mask Salesman laughing while beholding the mask, you know you're in for something else. The game begins nice and smooth, with Link riding on his horse, Epona, before getting ambushed by two fairies. Then the supposed antagonist shows up, this imp called Skull Kid, and he's wearing Majora's Mask. This guy laughs, (you will not be forgetting this laugh) then he precedes to steal Link's Ocarina while he's knocked out. I know I've stated this before, but it's great to see actual things indicating that this is a sequel to the previous game. This guy just keeps laughing while the two fairies argue, and then Link gets up. Bewildered, he attempts to grab Skull Kid, but the latter jumps on his horse! Now here's comes the cool part and a reason why Link is not only a hero, but a darn cool one. He actually grabs hold of Epons's hoofs as Skull Kid rides away, dragging our young Robin Hood with it!

For a game that was made twelve years ago, the graphics hold up really well. Obviously there's a lot of blockly textures, (especially with the Giants,) but the framerate is great. Eventually Link goes flying as Skull Kid goes into a cave, laughing. Okay, so far, it was pretty intense, but nothing really dark and twisted. That all changes once the player enters the cave. Once Link entered, everything changed. He falls down a cliff. What a follows is a rather trippy scene with colorful emblems of various masks and ocarinas. Once Link hits the ground, Skull Kid's there,  just levitating. He says "What's with that stupid horse of your's?! It doesn't listen to a word that's said to it. There's no point in riding a thing like that. So I did you a favor and got rid of it...Hee. hee.." That is when I was taken off-guard. He killed my horse?! HE KILLED EPONA?! What follows is the beginning of the end for the sanity of this game, he transformed Link into Deku form. (The sequence before that with the Dekus ganging up on Link was pretty intense.) So he's transformed into this little thing with a Birdo-like snout, meanwhile with Skull Kid laughing it up and making fun of him. From there the game gets more interesting. Once Link goes up to a door, in the background someone says,

"You've met with a terrible fate, haven't you?"

Link turns around, and the camera zooms in for us to see this grinning guy with a bag of masks. This guy doesn't even have a name, he's simply called the Happy Mask Salesman. He is pivotal in the game, and is also one of the more disturbing characters in the series. In one frame he's shaking his head, another he's yelling, and then the next one he's smiling again. This guy is just weird. It actually turns out that Skull Kid stole Majora's Mask from him, so he makes a deal with Link. (It also turns out that he's been following the green-suited hero.) If Link can bring back the mask, he will transform him back to normal. What's also disturbing (and pretty awesome) is that he has a Mario mask in his pack. That aside, Link exits the place and the screen is confronted with the words,

Dawn of the First Day -72 hours remain-

This is the key factor separating Majora's Mask from other Zelda titles. In the game, you have three days to complete it. What happens if you don't? The moon is going to strike the land of Termina, and destroy it. No matter what, it's going to strike. You're left with with the feeling that you have to beat this thing quick, to prevent the end from happening. The three day cycle is the main reason why Majora's Mask is one of the cruelest games of all time. You can't afford to lose, because the cycle continues. What that means is that if you spend 3 hours on a dungeon, but can't beat the boss in time, that 3 hours goes out the window like it never happened. (People with a fast temper will be throwing their remotes out the window.) That is when the songs come into play. The Song of Time is the main one, when you use to save and rewind time. Eventually Link gets the ability to revert back to human form, but could also transform depending on the mask. The transformations are pretty disturbing for a rated E game, just take a look.



What is that?


Now that would be creepy, except for the fact it looks like the Annoying Orange.



The goal in the game is to go to the four areas, Swamp, Mountain, Ocean, Canyon, and free the Four Giants. Unlike Skyward Sword and even slightly *gasp* Ocarina, the game doesn't feel like a chore. The fast pace and story gives you motivation to keep on playing. It doesn't have things that just stall for time.' (I will never forget the tadtone level in Skyward Sword.) If you think it's all dandy and you're just here trying to beat the dungeons in time, you're wrong. You know the very handsome and heroic looking Mirror Shield in Wind Waker? Well, it's in Majora's Mask too.



I really have no idea what the creators of this game were doing, you have to see that thing called a shield all the time once you get it. Also...



Okay, that's just wrong. Basically really later in the game you get this song called 'Elegy of Emptiness.' It creates a statue in your place, perfect for holding down switches. Yes, that's in a rated E game by Nintendo, it doesn't get any better. The game, like all Zelda games, has numerous sidequests. If you happen to get all the masks, for the final battle you get to be Oni Link, which is pretty darn awesome. Link gets god-like powers, probably the coolest thing in the series. I also love the writing, it's very strong, especially in the climax part. The final boss is very satisfying. (Form 2 is just plain trippy, it dances around and pretty much mocks Link the whole time.) The ending I found was a little disappointing. I would have liked more explanation, especially with why the Moon Children look like the Happy Mask Salesman...

The Legend of Zelda: Majora's Mask is an experience all gamers should have. While it's still less popular than its predecessor, it's a different game. The story is unlike any other one, it is engaging from beginning to end. Also add to the fact that this is the most twisted Nintendo game to date. For just $10 on the virtual console, it's the game to get if you're never played it before.  

"You've met with a terrible fate, haven't you?"


Tuesday, June 26, 2012

Zelda Skyward Sword, Overrated, and why Twilight Princess is Better


Last night I completed The Legend of Zelda: Skyward Sword. I've had it since Christmas. I know right? Why did it take me this long to beat it? Oh there are reasons, which I will explore very soon. (I was never stuck on any level, just in case you thought that was a reason.) No you see, the latest Zelda game is overrated. Yes, I just called the game that got perfect scores almost everywhere overrated. I'm not here to say the game is bad, it's quite a good game really. But one of the best games ever? One of the best Zelda games ever? I don't think so. The game is slow, it's often times boring, and some levels really tempt you to look up a walkthrough somewhere for the sheer annoyance of them.

There are two main types of Nintendo games. There's the Mario styled ones, where everything is rather straightforward and you keep going straight while jumping over obstacles to reach your destination, then there's the heavily puzzle-themed Zelda styled ones. Whereas Mario relies on its fun gameplay and worlds, Zelda relies more on its stories. Skyward Sword is a big game, celebrating the 25th anniversary of the Zelda series, and also serving as a prequel to the franchise. I'm going to be honest and say I really don't like these type of games. Twilight Princess I enjoyed, which I'll talk more about soon, but games like Kingdom Hearts get on my nerves. Too many side-quests when the game should just get to the blasted point. Who the heck wants to collect coconuts and mushrooms? Those type of games dwell on those little annoying side-quests or mini-quests too long. Skyward Sword suffers from this. Sometimes I went whole weeks without playing, a lot of the time it was more of a chore than having fun. Do I have to mention it? Yes, yes I do.

THE TADTONES LEVEL

Oh my gosh, this level is the one where you have to obtain a bunch of tadtone things for the Water Goddess. It is also the most useless level I have ever seen in a video game. It serves no purpose other than to annoy the player. It's, it's just there to buy more time. When you play a game, you're there to have fun, not to go underwater and search for tadpole-looking things. I wouldn't be complaining about this if it was a 1 2 3 thing, but nope, it takes awhile. It's like this game wants to keep you from reaching your destination as much as possible so you could die enjoy the scenery. Again, often the game feels like a chore rather than a fun adventure. Now, about Twilight Princess...

When you hear about Zelda, the ones that usually come to mind are Ocarina of Time, Majora's Mask, Wind Waker, Twilight Princess, and now this game. However, unlike the others, you'll notice that Twilight Princess is often regarded as the 'black sheep' of the main Zelda games. It's the one that gets the most negative reviews out of them, everyone pretty much thinks this game is better (far superior) than Twilight Princess. Not me. You see, Twilight Princess was more fun to play. It didn't bother dwelling on side or mini-quests that much, and the intro wasn't overly long. The story was kept at a better pace, it felt like you were advancing pretty fast, unlike Skyward Sword, where the story stands still sometimes. In Twilight Princess, the villain Zant is established better than Ghirahim, who only made occasional appearances every now and then. Skyward Sword could have done a lot of a better job with him, they could have made him more of a focus rather than popping up only like five times during the 30 hour game. Twilight Princess made you feel like you were in the story rather than just playing it. Also in TP, you actually feel for Link and want him to succeed. His growth there makes him a better character than the one in Skyward Sword, it just felt like he was a plot device used to get through the story there. And don't get me started on the disappointing final boss. First off, I actually like Demise, he was a great character. I would have liked to see more of him. Unlike Twilight Princess, the final boss fight is unsatisfying. Twilight Princess had the most epic final boss battle I have ever seen in a video game, it felt like you were right there, it felt like it was all up to the player, and most of all, it felt like the end. The final battle with Demise feels rather shoehorned in, there's no level of 'epic' to it. The battle with Ghirahim had more of an 'end' feel. (Mainly thanks to the music.) The final battle with Demise felt like something from the middle of the game, not as the final one.

I'm not saying Skyward Sword is a bad game, but perfect scores? Best Zelda game ever? The game is often devoid of one thing: fun. There are too many things happening when the player just wants to see the story progress. See, I didn't bother doing any of the optional side-quests. Why? I didn't care. I had no incentive to do so. In Twilight Princess, you cared for the characters, here you really don't care at all about the optional side-quests. I will continue to buy future Zelda games, I can only hope that they become more 'direct' in the way the story and quests goes. A little puzzle is for good measure of course, but when something like this game takes it too far, it loses the core reason why we play these games: to have fun.

Friday, June 15, 2012

Civil War Act 7....it's Finally Here!


Yes, after six months, the final act of Civil War is finally here. Even I'm surprised at how long it took to complete. Civil War had been going on for over a year, making it the series that took me the longest to make. After I brought back LazerMan in the Darkness sequel: Darkness Returns, I looked to try something new. This new thing was Huge Crisis, which was based on a story I had written years ago. It was a critical failure, my worst series ever. After the final episode, I wanted to re-invent my spriting career. No more excuses to finish up scenes quickly so the video could get up as soon as possible. No more one or two minute videos for an episode. No more boring fights. No more borrowed scenes. (Yes, the original Darkness had borrowed some scenes from other big time series.) I wanted to from now on make extremely high quality videos, even if it would takes months to complete a single one. A Nintendo/Sega Civil War had always been on my mind to do. After Huge Crisis, I decided it was time to bring back all the well-known characters from my past series. Inspired by, you guessed it, the Marvel Comics event Civil War and this all-star animation called the Oldschool Revolution, (YouTube it if you haven't seen it yet) I launched Civil War. In December I released the trailer for it, which would also be my first ever trailer for a sprite series. I was extremely positive about it, Act 1 "Ignition" released last January in 2011. It opened to positive reception and even I was impressed by the quality of the story I had injected. I started releasing them on a monthly basis, except for the gap between Act 3 and Act 4. (Act 4 is the second video that took me the longest to make, I hadn't experimented much with more than two characters fighting at the same time in the same frame.) However, the gap between Act 6 and Act 7 is cruelly huge. About three months in, I began to get bored of spriting. It became a chore rather than a fun little hobby. Sometimes I went whole weeks without working on a single frame. Then around last month I had posted that I was going to be resigning from spriting after one more video after Act 7. A few weeks later, I'm not quite sure what gave me the incentive, but I started spriting hard. I was determined to get the final Act up. As I listened to my iPod while working on the frames, I gained a new-found like toward the hobby. Now that Act 7 is done, I am ready to work on the Darkness motion picture event. (Seriously, it's going to be HUGE.) But after that, am I still going to resign? I can say...not anymore. I have plans for a Smash Bros. War remake, and other stuff. I'm back in the spriting gig.

Well, now that I'm done with my life story, onto the reason why you clicked the link. Here's the official description, then onto the main event.
THIS IS IT! The final act of Civil War is finally here! Will Mario's resistance force Link to overturn the law? Will Link's forces subdue Mario and friends? Find out by clicking the play button! It's the ending to the hit series that's been going on for over a year.

Monday, October 3, 2011

Civil War Act 6 "Prelude to Conflict"


The Civil War series has been truly a highlight in my animation career. I am pleased to say that after three months of hard work, Act 6 is done.

Here are the first four acts.
                                                                           Act 1

                                                                            Act 2

                                                                            Act 3

                                                                            Act 4

                                                                           Act 5


Now, for the latest act. Description: "THE CIVIL WAR CONTINUES! The war is nearing its close, Luigi has escaped his prison, will he make it out? The stage is set for the FINAL BATTLE!


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