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Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Monday, October 5, 2015

SUPER MARIO MAKER Review


It doesn't take much to notice that the Mario series has been relatively quiet lately. The previous big game, 3D WORLD, came out two years ago. If that wasn't sad enough, 2014 broke the chain of an important game coming out yearly. Yes, we got Mario Kart 8 and...Captain Toad(?) but it was the first year in quite awhile not to feature the next 2D or 3D adventure. 2015 went vacant to the point I was starting to question if Nintendo was starting to run out of ideas or even go the Capcom or SEGA route...which is cease and desist for their mascot. Enter SUPER MARIO MAKER. This announcement was a complete surprise. At first the concept was just a little intriguing. "Create your own levels? That could be fun." was the mindset for many. As the months went on the hype level went extremely high as Nintendo really marketed it as the next big thing. By the time release day hit, it was one of the most hyped games of the year. Mario Maker is an amazing game, and really something we never knew how much we wanted. As a 30th anniversary celebrator, it's perfect.

One of the early criticisms was that everyone would have to wait 9 days to fully unlock all the features, backgrounds, etc. (Some have been able to bypass that, but for the review we'll talk about how it's meant to go down.) I too thought it was at first silly to have to wait, but as I went through the days I actually started to appreciate this. Mario Maker's stage building ability is not complex like Little Big Planet's, but you'll want to experiment slowly to fully appreciate each individual feature. For example, we don't have access to pipe sub-worlds until the final day, which might sound tedious on paper. But during those eight days the player would have mastered all the other features and they could prepare for the pipes because they know it's coming.

Once you have everything, the sky is almost the limit on what one can do. There are over 1,000,000 levels uploaded online. Some are fun, some are excruciating, and some are both. It's amazing what can be done because one can literally almost create their own game with these tools. Of course, while creating levels represents 50% of the draw, the other half is of course playing other creators' levels. A person can literally sit for hours just going through other creations. Plus, for a more standard way to do it we have the 100 Mario challenge. It's a great feature to play other levels in a systematic way. Expert mode is actually extremely difficult and I would say even more challenging than The Lost Levels!


The usage of Amiibos in this game might just be the most innovative. If you for example put a Pac-Man Amiibo the Gamepad, you can summon the chomper himself. You put him as a Mystery Mushroom and when you or someone grabs it, they instantly transform into Pac. It's a really neat gimmick since there are lots of characters whom can appear. (Even those without a 2D sprite, such as Olimar!) It's also fantastic how Nintendo added the little touches and didn't just make the Amiibos palette swaps of Mario. For example, when running as Sonic he does Spin-Dash, and with Pac he goes into his classic arcade self. It's a shame these only work in the 8-bit gameplay, but it's understandable.

One of the most interesting things about Mario Maker is its ability to play with backgrounds not seen in respective games. For example, Super Mario Bros. 3 introduced the airship level. So, if you were to switch to 8-bit mode, we would get a retro version of the airship. It's the same with Super Mario World's ghost house. The possibilities will always be endless. One will be spending a lot of time in the Course World (online) part. There's a great level of satisfaction every time one uploads a new level. The problem is that everybody is limited to 10 at first. This wouldn't be a problem if say every month we're able to upload more. But that isn't the system. The system is that you're only able to upload more once a bunch of people star your levels. Here's the thing: there are over a million levels, so there's a good chance yours will get lost in the shuffle. I've had the game since about opening day and still stuck at 10 levels. It's a disappointing system because the player becomes less motivated to make new stages since it forces them to delete old ones.

While making levels is absolutely glorious, there are still some interesting loopholes one comes to notice as they make more and more. For one thing, boss fights are basically non-existent. Sure, we can have Bowser at the end with the axe as usual. But how about those Bowser Jr. battles in NSMBU where you have to beat him to proceed? In Mario Maker there's no real way to make a set boss battle where it requires the player to beat it. In the 10 Mario challenge for a primary example Nintendo obviously wants you to beat Bowser Jr., but why bother when you can just bypass him and hop in the pipe? Another thing is that while 1-Ups are always nice, there's technically no real use for them since each level is self contained. If there was a checkpoint system, then the 1-Ups could be utilized. In fact, it's strange that there's no checkpoints since Super Mario World and New Super Mario Bros. U both have a checkpoint system.

Still, despite those loopholes, make no mistake: the level making is a true achievement in the history of gaming.



Overall, Super Mario Maker is a special  game, and fitting for the franchise's 30th anniversary. It's extremely fun creating stages, for there are almost limitless things one can do. Amiibos are put to fantastic use. It's disappointing that one can only upload 10 levels at first, since there's a good chance the player will be stuck at that for awhile. Still, don't that deter you from picking this game up. Trust me, there's nothing like it on the market.


Thursday, August 20, 2015

The Salt, the Cheese, and the Tiers: On Super Smash Bros. -The Concept and Falsity of Tiers


I remember being at a Super Smash Bros. Brawl tournament awhile back. Before the actual matches began, there was friendlies being done. I was utilizing Mario and holding my own against two others. One onlooker told his friends something along the tines of, "You guys are letting a Mario survive all this?" That statement always bothered me, but I knew it was a joke since Mario is typically not known as one of the better characters in that particular game. This is the concept of "tiers," which in a nutshell states who the best characters in a game are and the worst. But what makes a character better than another? This concept is especially popular with the latest installment in the Smash series, but is it a really true concept and something that should be followed?

In video games, often there's such a thing has characters having unfair advantages. In Dragon Ball Z: Budokai Tenkaichi 3 for example some characters literally have far inferior heath bars and nothing backing them up. Krillin for example has so little health in comparison to Goku it gives the latter an extremely unfair advantage. It's games like this when the disadvantage is so obvious that one simply has no reason to play characters like Krillin or Yajirobe, even if the player likes them a lot. This type of stuff doesn't exist in Super Smash Bros. Yet, many will say that there's such a thing as bad characters in the game. Sheik at the moment is known as the best character. So, a much lower tier character such as Dr. Mario should have no shot against her. As evidenced here, this is simply not the case...



Some might say that a single battle isn't enough to gauge this type of thing, since "flukes" can happen according to many. Well, let's pit Pac-Man, whom has never been known to be a fantastic character, against someone whom is constantly being put up in the tier list: Zero Suit Samus, in 3 battles back-to-back.



My opponent obviously knew what he was doing, but my Pac-Man was just simply better here. Stuff like this tell me that that people really think too much about tier lists and the like. Players abandon their characters to play as top tiers just because many claim they're the best. Isn't that just a little disappointing? Let's say for example you've been playing with Samus throughout all the games. And when the new one comes out, you're still playing as her. You enjoy her moveset, and find yourself mastering all the different things she can achieve. You've even beaten quite a few Sheiks, according to many the best character in the game. Then someone comes along and tells you Samus is actually the worst character in the game. You're great with her, but because you find out that most agree she's the worst, you abandon her. Sound fishy? That's because it is.

Let's take two characters: Pac-Man and Sheik. They have vastly different movesets and can achieve quite a bit. On their own however, they can't do anything. They are immobile; they need a person controlling them. All characters are equal in that sense. Then we grab two people. An expert Pac-Man will almost always beat a rookie Shiek, and vice versa. What if you pit two people whom know their characters pretty well? I was listening to the narration for EVO, and one of the broadcasters made the statement of this match-up as "unwinnable for Pac-Man." As we can see, this is simply not the case...



A person can train their character to beat anyone. For example, just a few days I managed to beat the word champion of the game, ZeRo, in a match on tourney mode.


Many will be quick to point out that he wasn't using Sheik, his main, rather he was using Little Mac. Would the battle have gone differently? Let's hypothetically say it would have. That wouldn't be because Sheik is inherently a better character than Little Mac. Rather, it'd be because ZeRo has mastered Sheik so well that it's just supremely difficult to overcome him.

There is such a thing as bad match-ups. Mega Man against Rosalina is a fight in the latter's favor due to her being able to absorb whatever Mega shoots at her. This doesn't make her a better character than Mega Man, she just has the advantage. A classic example is the original Pokemon anime. Near the finale before Advanced started, Ash had his Charaizard battle Blastoise. Both Pokemon are equals; they are the final form of their species and both trainers have been on similar journeys with them. But Blastoise has the edge due to being a water type. Does this mean he is better than Charizard? Not at all. Then in a surprise turn of events, Charizard takes the win, showing that even having the advantage doesn't guarantee a win.

Sheik, Rosalina, and Zero Samus are great characters, but I believe every character in the game has the capability of being the best. Unlike many other fighting games, there isn't an obvious unbalance here. And when an anomaly seemingly appears, Nintendo has been quick to fix it. (Meta Knight being much less over-powered, Robin becoming slightly faster, etc.) If you find yourself doing well with say Duck Hunt and like the way he plays, don't feel like you should switch just because many say your character is more on the average side.

Of course, if you find yourself liking Sheik's moveset for example, by all means grab the character. The problem is that people give up on their mains just because many say certain characters are superior. Then there's this illusion that losing to certain characters means the player isn't quite that good. If say Luigi lost to Mewtwo, many would question Luigi's player skills, no matter how impressive Mewtwo looked, simply because Mewtwo is known as one of the worst characters in the game. This kind of thinking hurts the competitive landscape as less and less diversity is seen since everybody is flocking to characters people claim are the best. Then the other characters aren't taken seriously when in actuality they can be equally impressive.

Here's a saying to remember, "Tier power is all in the head. It's really all about the person playing the character, building a connection, learning their moveset, and being creative. Every character has the potential to be the best. You just have to make them the best."


Sunday, January 4, 2015

Super Smash Bros. for Wii U Review


There are very few fighting game series as more critically acclaimed than Super Smash Bros. The 3DS version released a few months ago. While it was definitely awesome to be able to play Smash on the go, the Wii U version is the one fans truly awaited for; the small console was just a holdover. (Indeed, now that the Wii U version has been out virtually no one is talking about the 3DS.) Perfect gameplay makes the latest installment perhaps the best yet. I say perhaps because there are quite a few things Brawl and Melee did better. No Adventure Mode and poor number of new stages hurt this game. The multi-player mode however is by far the most fun anyone can have. If you have at least two other people to play with, and with items on, it's endless amount of hours of fantastic fun.

The core thing about Super Smash is the frantic, on-the-go strategy, item-grabbing gameplay. The Wii U version is pretty much perfect in this category. The gameplay isn't quite as fast as Melee, but definitely slightly quicker than Brawl, finding a nice balance between the two. The items are at their best; from whacking people with the Ore Club to trying desperately to gain another life with the Rally-X Flag, playing with items and with friends will create unforgettable battles and laughs. What the game does not shine in is its questionable new modes...

In the 3DS version of the game, there's "Smash Run" which is pretty mediocre after you've played it a couple of times. Thankfully, that was a 3DS exclusive. Sadly, the Wii U's mode is even worse in the form of "Smash Tour." After playing it once you will never want to play it again. The goal was to make this installment in the franchise more party-like and happy I suppose, but that aspect failed miserably. "The Subspace Emissary" from Brawl was an excellent change of pace for fighting games because they usually don't offer cutscene-driven story modes. It upped the bar, and few games since have raised it. Unfortunately, this game is one of them. Adding to the disappointment is the inclusion of a couple of new modes: "Master Orders" and "Crazy Orders." These modes, like Smash Tour, don't serve much of a purpose once you play them at least once. "Boring" would be the word to describe these new inclusions.
The Wii U version has the same characters as the 3DS one, so same positives and negatives apply. New additions like Pac-Man and Rosalina are excellent, but with however questionable decisions like adding Dark Pit (could have been a palette swap of Pit, same with Marth and Lucina) and not another Metroid character. (Interesting how we get Dark Pit but not Dark Samus who has been the antagonist of two games.) The stage selection is a pretty disappointing factor. There's nothing wrong with the new ones, most of them are quite excellent. (Except Mario Galaxy, which is immensely disappointing.) The problem is that there's almost as much old ones as new ones. Some have called this game "Super Smash Bros. Brawl 2.0," and that title is definitely justifiable in this category.

While the game has a lot less lag issues online, it's still present, which is a great shame. We shouldn't be seeing this on a modern console in 2014. Perhaps the greatest and also most disappointing aspect of the game is the challenges. Like Brawl, Challenge Mode will challenge even the most seasoned of veteran players. The disappointing part is the reward: it's just in-game cash. By the time you actually complete all challenges, there isn't much else to buy! It should have rewarded the player with a new character or at least a stage, but no all it gives you is pretty much useless $. Knowing that ahead of time destroys all motivation to complete them all.

Do not let the past few paragraphs deceive you; Super Smash Bros. is one awesome game. The gameplay is pretty much perfect. Playing with friends and items will result in some of the most unforgettable gaming times. Online for the most part is also great and the player will spend many hours over the course of the year on it. It is however disappointing that the game adds more party-like features while eliminating Adventure Mode. I don't think there's any Smash player who would rather have all these new mediocre modes over it. The stage selection is almost half old ones, which is a big disappointment. But overall the latest installment in Super Smash Bros. is another incredibly fun game that delivers a basically flawless gameplay experience.

4/5

Monday, February 3, 2014

NES Remix Review


NES Remix came out of nowhere. It was announced at Nintendo Direct and hit the eShop soon after. This $15 game has a really cool concept that surprisingly hasn't been tapped into in the past. You have all the classic Nintendo games. Instead of releasing them in a bundle pack, it grabbed select levels and warped them. Some of this is stuff you'd probably see in a mod or hack. The Wii U right now lacks an extensive library of quality games, so this was welcome. If you have the system, it's definitely worth a download. You get a lot of content for a good price.

NES Remix contains 16 games with a varying amount of levels. It has a solid selection, from 'greats' such as Super Mario Bros. and Legend of Zelda, to the more obscure ones such as Clu Clu Land and Wrecking Crew. However, I have to question why Metroid wasn't included. You have things like Urban Champion and generic Baseball, but no Metroid? It's almost a crime. It's almost as if Nintendo truly wants to distance itself from Samus Aran. At this rate she'll join the ranks of Fox and Captain Falcon, being only in Super Smash Bros. So while a solid selection, the lack of Metroid is pretty disturbing. Hopefully if they do 'SNES Remix,' we'll get Super Metroid. (And where is Kid Icarus?)

The levels range from incredibly easy to pretty difficult. Some of the best ones are in Remix I and II. Here is where the craziness is, such as one in Mario Bros. where the screen keeps fading away and one where you have to battle a giant-sized Bowser in Super Mario Bros. How about one in Donkey Kong where you control Link instead of Mario? You're going to realize how much using the jumping ability is useful then. Still, a lot of it feels 'tame' and 'safe.' I view it as a testing ground and hope in a sequel they truly go all out.

I wish they had found a way to incorporate multiplayer. But at $15 with a lot to do, it's hard to complain about that. Another thing is that the game should have given you something for completing all levels with gold. It's an accomplishment in itself, but once you get through the absolutely insane 48-part final level in 'Bonus,' a reward would have been nice. But overall despite a few complaints, NES Remix is easily worth a download. It's nostalgic for older players and a fun time for newer ones. It has a lot of content, so give it a download if you haven't.

4/5

Friday, January 17, 2014

Super Mario 3D World Review


Super Mario 3D World could be called the first big 'all-star' for the Wii U. Sure, there was New Super Mario Bros. U, but the console was going to need a bigger punch and reason for people to want to spend the $300. This game is one of those reasons. It's the first Mario platformer since 3D Land. (And the first home theater console one since Galaxy 2.) These have always been 'my games.' One of my fondest gaming memories was playing through Super Mario Sunshine, a rather underrated game today. Then in 2007 Galaxy changed the playing field and delivered arguably the greatest Mario experience of all time. Somehow after the company exceeded their efforts with the Galaxy sequel, delivering a perfect gaming time. It wouldn't be until a year later when the small console, the 3DS, saw 3D Land, a very fun and perhaps the best game for the system. So how does 3D World compare to these greats? Well, it does fall into some of the pits the New Super Mario Bros. U fell in, and that's on rehashing too many things from the previous game. It's still however a very fun play and a must-have for any Wii U owner.

The story follows Mario, Luigi, Princess Peach, and Toad as they journey to rescue the Sprixie Princesses from Bowser's clutches. That's pretty much it. After a brief opening cutscene explaining the motivation behind all of this, we're thrown into the World Map. Mario has never been known for its deep and complex stories, but this is definitely disappointing. Here we have an opportunity to explore a new race within the Mushroom Kingdom world, but the story doesn't bother to use any writing. In fact, Bowser is given no lines whatsoever, he's just a roaring beast. It's extremely disappointing when you think about it, the first Galaxy had great writing and even some darkness to the story. Not here. Nintendo shouldn't be afraid to add actual writing and danger to the series. Galaxy took a step in the right direction in this regard, but everything afterward has gone backward.

The gameplay doesn't disappoint and even adds something new to the table: 4 player co-op. We've seen this in the New Super Mario Bros. series, but this is the first time in a 3D game. One of the biggest things in this game is the new power-up, 'Cat-form.' It's a bit strange in principle. I mean cats? Where did that come from? As much as I despise Mario being reduced to a cutesy thing saying "meow," in game the power is really cool and useful to use. Beyond that, gameplay remains relatively the same as 3D Land, which isn't a bad thing. The graphics look quite colorful and very impressive, some of the worlds looked absolutely fantastic. I was in awe when going down a raft and seeing glorious HD water splash around. If this is any indication, the Wii U has a promising future when it comes to graphics.

Sadly some of the soundtrack is lifted from 3D Land, which is very disappointing. Each and every Mario game should have its own full original soundtrack, not rehash themes from each other. The exclusive themes are definitely decent and what you'd expect from a Mario platformer. It's not as memorable as the Galaxies, but good enough. The amount of worlds is definitely solid, not to mention there's three secret ones to go through. The replay value is astounding, you'll be collecting 380 Green Stars and 80 stamps. If you're not one to find this type of thing tedious, you'll be playing this game for a long time. The actual worlds are good and even have some uniqueness. The train levels come to mind with the very cool new Blockstepper enemies.

The boss fights are solid, though not half as memorable as the ones featured in the Galaxies. The first Bowser battle is pretty unique, since you have to fight him while he drives his car that looks suspiciously like Wario's car from Mario Kart: Double Dash. It's just disappointing though when you compare it to the opera-filled and epic Bowser fights from the Galaxies. The final battle is pretty lackluster since it's more of an escape than actual fight. Sure, it was intense, but with no real payoff. It lacks greatly in comparison to the final battle from New Super Mario Bros. U. After you beat the game, World Star becomes available which after conquering it you unlock Rosalina. (It's a shame she couldn't be in the actual story.)

Overall, 3D World is definitely another fun Mario platformer. The story sadly lacks the heart of the first Galaxy and is definitely tailored to young kids than the fans who have been playing these games since square one. The gameplay is naturally great and doesn't get old. (What does get old however is collecting the stamps.) The journey to the final castle isn't a short or overly long one, it's just right. So, while not coming close to the greatness of the Galaxies or Sunshine, it's a worthy sequel even if it rehashes too many things from 3D Land.

4/5

Monday, January 6, 2014

New Super Mario Bros. U Review


I remember getting the first New Super Mario Bros. eight years ago on my birthday. (Or Christmas, time gets hazy as the years go by.) It was a lot of fun, and very significant. It brought back the classic side-scrolling action for a new generation. It was beautifully crafted with exciting levels and good music. Then three years later Nintendo blew everyone away with New Super Mario Bros. Wii. It was a great sequel, it grabbed the previous game and made it better. (With two-player co-op!) Unfortunately, the series started to show its wear with the release of New Super Mario Bros. 2. two years ago. It was a complete rehash of the previous two, it used a lot of the same music and had a virtually identical story. It wasn't a bad game, but it didn't seem like Nintendo tried to do anything new. That's why I was a bit worried for New Super Mario Bros. U. After playing through it, I can say two things. One, it's a rehash but to a much lesser extent. Two, it's time to retire the 'New' series because it has gotten old.

The story sadly is virtually a remake of the Wii game. Bowser and his kids besiege Princess Peach's Castle. They throw Mario, Luigi, and two Toads far away. So the heroes will have to journey back to the Castle. Now to be fair, as you can see the story takes a more interesting turn. Instead of us having to travel to Bowser Castle, it pulls a Mario 64 where Bowser takes control of Peach's Castle. If it wasn't for that, the story would have been almost unbearable since it would have been too similar to the Wii one. Of course, with these Mario games you can't expect a really engaging plot. (Isn't that sad?) Can the gameplay make up for it?

The 'new' thing is the Super Acorn power-up. It's pretty cool, but isn't too different from the Super Leaf. There's not much else to say about about the gameplay, it's the same as previous installments, which isn't a horrible thing. It was cool how Baby Yoshis appeared and you used their abilities to get through some obstacles. It's a shame they weren't more utilized. The stage backgrounds I gotta say are some of the most impressive in the series. I was absolutely floored at the background to Painted Swampland. They fully realize the Wii U's HD capabilities.

Once again, sadly most of the soundtrack is lifted from previous games. Yes, you'll hear the same fortress and castle theme once again over and over. And yes, you will get tired of hearing that Ghost House one. I'm sorry but every video game should have an original soundtrack. It's fine if it borrows a couple of themes, but too many are rehashed. Perhaps the best part of the game is the final level and boss, appropriately titled, 'The Final Battle.' The big Bowser fight at the end ranks as one of the finest for the franchise, easily beating the lackluster final 'battle' in 3D World. Sure, the fight becomes simple once you know what to do, but those first few minutes of Bowser roaring like a true monster shooting fire while Mario runs around will never be forgotten.

Overall, New Super Mario Bros. U is an improvement over the second DS game. It's not amazing however, since it rehashes a lot of things from previous installments. It's still fun, though it's quite easy to rack up 50 lives in under six worlds, so you'll never truly be in danger. It seems Nintendo is in a rehashing stage with Mario, hopefully this won't continue. Regardless, NSMBU is not a bad starter for the system. It has great replay value thanks to the Star Coins and bonus modes.

3.5/5

Friday, December 27, 2013

Is the Wii U Actually Nintendo's Greatest Console?

It was seven Christmases ago when I first laid my hands on the Nintendo Wii. The company has always been my personal favorite, mainly because of Super Mario. One of my first consoles was the Gameboy Color and soon after the Gamecube. The Wii system was a revolutionary console in its day, paving the way for motion-control in video games. It's one of the highest selling consoles of all time. Sadly for it, in recent years the positive reviews started to die down. Why? Because Nintendo had seemingly forgotten about its gaming audiences and instead decided to focus on family-related activities, such as Wii Fit and Wii Music. By the time 2012 hit, the Wii had run its course and the time for a new console was imminent.

This next-gen console for Nintendo was called the 'Wii U.'

Before getting my own, I was skeptical then. The first mistake I thought was the title. I would have thought Nintendo would have liked to distance itself from the Wii, but nope they decided to add a U. And then the Gamepad was shown, and as you can you see, it's a rather large controller.
Insane, eh?

The Wii U was not off to a very happy start. Already it seemed like it was just going to be a Wii extension with an over-sized controller. The launch window wasn't exactly a gang-buster either. And if you look at the numbers from previous months, the Wii U hasn't been selling well at all. It remains to be seen if this month's holiday sales will give it a much needed-helping hand. I wasn't expecting much from the system, but I was going to get it no matter what, being a longtime Nintendo fan.

Well I'm certainly glad I did, because it's actually a really interesting console. 

The Wii U is a pretty slick looking system, the black version anyway. The white one sadly just looks like a bigger Wii. But as you'll notice, a lot of the marketing isn't on the actual system, but rather the Gamepad. 

The Gamepad is one of the most ingenious concepts I've ever seen video game wise. 

Obviously the rather large size can be off-putting to some, but once you're actually in the game playing, you get used to it. The biggest factor about the controller is the screen on it. You see, the big thing about this controller is that it's also the Wii U itself, in itself, You can literally play any Wii U game on the Gamepad...with the TV off! Basically, if someone is using the TV, you can still play any Wii U game without the need of a TV screen! (All you need to do is just turn the console on and you're good to go!) And if someone is using the TV or if there's noise, you can plug in a pair of headphones thanks to the headphone jack. Often you'll find yourself using the Gamepad screen more than the actual TV screen. To be able to play big console games without the need of a TV screen is a great concept that no other company has implemented. 

The only thing I wish is that the range was longer, you can't go too far away from the actual console. But, despite limited range, the Gamepad is one of the most fantastic ideas Nintendo has ever come up with. And of course for purists, you do have the option of buying the Wii U Pro Controller, which is a standardized and very sleek-looking controller.

The other major thing about this system I've noticed is that it seems to be doing away with many of the things Wii did. It looks to be an actual video gaming system for gamers, no more motion-gimmicks. Sadly the Wii U didn't have the best launch titles, but now it's shaping up. The problem with the Wii is that with every one all-star title, there was at least three "Huh?" games, such as Imagine Babies. *Shudder.* With quite a few all-star titles such as New Super Mario Bros. U, Super Mario 3D World, and Sonic Lost World, the Wii U has some solid games to pick up. And the future looks very promising, with games like Super Smash Bros. and Hyrule Warriors (Hopefully they keep that title or something similar), the Wii U's future looks bright.

The graphics aren't too different than the Wii, but they are HD and look beautiful on the right TV. The sound effects have noticeably become better and more cinematic, such as in Super Mario 3D World where you really hear the water splash. 

The title of this article is more hyperbole than opinionated, since it's still pretty early. However, with games such as Super Smash Bros. and Hyrule Warriors coming, the Wii U may end up being one of the greats. 

Saturday, October 19, 2013

Pokemon X Review


Aside from Super Mario, Pokemon is the Nintendo series. First appearing in 1996, it has spawned many games, spin-offs, manga, and a successful anime that is still going today. (And all the movies!) Like many, when I was younger I used to watch the show back when it was actually good. Unlike most however, I've actually never sat down and played a game straight through. I corrected this mistake with the latest release in the series, X/Y. These games when first unveiled received a lot of hype. Pokemon always does, but this was going to shake up the formula. Instead of sprites, CGI would be used, with a fully realized 3D world. There was going to be a new evolution called 'Mega Evolution.' And finally, a new Pokemon type, Fairy, was unveiled. X doesn't disappoint in the slightest. It's the perfect gateway into the addictive Pokemon world.

The story follows a trainer you name and his/her journey to becoming a Pokemon master. (Officially their names are Calem and Serena.) It's the same thing for every game, but what I like about this one is that there's also a story happening alongside it. Team Flare (basically the Kalos region's version of Team Rocket) led by a man named Lysandre has a plan to make the world 'right again.' Lysandre is the only real character of the bunch, the rest are just minions with some of the cheesiest lines in existence. The writing makes an attempt at making him a compelling character, he even sheds tears at one point. So I give props to the team for having this story within a story. Ultimately however, the most interesting thing is the emotional flashback with the Pokemon war. Now there's something that should get an anime adaption.

The main story ultimately however is the journey to becoming a Pokemon master, and it's a satisfying one. It's an 18 hour journey, and you'll be hard-pressed to put down your 3DS. Unlike Final Fantasy where leveling up is a chore, here you actually want to see your Pokemon become stronger. There is no greater feeling than watching them evolve, you develop an attachment to your starter and main team. Some might find it too easy, since it's a piece of cake to stock on items. The Elite Four isn't really as challenging as they're made out to be. The only real major difficulty I had was getting passed the final battle against the Champion's pokemon Gardevoir. But, it's still a fantastic journey no other game series can replicate.

Arguably the biggest thing that got fans excited about X and Y was that along with the Kalos region starter, you were going to get a second starter. The choices would be Charmander, Bulbasaur, and Squirtle, the original three. This was pretty exciting, especially for people like me that grew up with those characters. As you go through the game along the way you'll run into many of the classics such as Pidgey and Caterpie. So while being a whole new thing, these games grab some of the old, which is great. This brings us to the factor that will revolutionize Pokemon for years to come, the Mega Evolution.

Mega Evolution on paper is a pretty awesome concept. Basically select Pokemon have a fourth transformation where they unleash their true power once every battle. The results are quite impressive. Sadly, even though the trailers made a big deal out of it, you can go through the whole main part of the game without encountering Mewtwo, which is definitely disappointing. But, let's talk about the new Legendary from the X version, Xerneas. He has a very majestic and awe-inspiring design. He doesn't get to do much in the story, but his scene with destroying the Ultimate Weapon was pretty great. Xerneas easily has one of the best designs in recent years. Hopefully the anime will capture this deer's grace and power.

Overall, Pokemon X is a fantastic game. There's so much heart put into the journey. Sure, a lot of the dialogue between the main character and his friends is pretty cheesy, but it doesn't bring down the experience. There's not really anything negative. Sure, I could point out little things, such as the Pokemon themselves having very generic sounds. (Seriously, they couldn't use the sounds from the anime or create more unique ones?) And for some reason, the frame rate drops sometimes and the battle becomes a little choppy. But ultimately it succeeds in giving the player a journey of a lifetime.There is no satisfaction greater than watching your Pokemon evolve and earning the title Pokemon Master.

5/5

Sunday, March 31, 2013

Luigi's Mansion: Dark Moon Review


It's amazing to think that Luigi's Mansion came out over a decade ago. It was a rather interesting launch title when you think about it. It wasn't a Mario game and it actually had him kidnapped. There were no worlds or jumping, you were confined to a dark and gloomy mansion. It was a horror comedy that worked. Luigi was recognized as his own character, it's actually almost sad that in these ten years he hasn't gotten a game to himself. In the Mario platformers he had been reduced to almost not appearing. (Or worst, looking like a total fool in Galaxy.) A sequel has always been talked about, I'm almost shocked it didn't get a Wii re-release. I'm thankful it actually got a sequel as opposed to it getting remade for the 3DS like Ocarina of Time. Luigi's Mansion: Dark Moon isn't a cash-in by any means, it's a very solid sequel that is surprisingly long and challenging. It may trade horror for gameplay, but you'll be engaged the whole time.

The story is actually pretty good, not that the first one wasn't, but here the plot gets really grand as you play. King Boo shatters the 'Dark Moon,' which causes the friendly ghosts to go haywire. Professor E. Gadd calls in Luigi, since he's a professional. Despite not being the most brave person, the green-hatted hero embarks on a journey through five mansions to find the shattered pieces of the Dark Moon. In all adds up to one epic final showdown with the King of Boos himself. Obviously it's not heavy on the cutscenes, but I do appreciate how big it got later on. King Boo might be the most underrated Nintendo villain, which is sad since he's pure evil, funny, and has a great design. Easily superior to Bowser villain wise, it's a shame Nintendo won't use more of him in bigger things. But, let's talk about the core of the game.

There are quite a few references to the first game, but obviously you don't need to play it to understand the sequel. (It does however help you have a deeper appreciation for it.) Luigi gets equipped with the Poltergust 5000 early on, an upgrade to the 3000 from the first game. It works like a charm with the flashlight, nothing beats the satisfaction of sucking in a ghost. The game is very similar gameplay wise as the first one. The major difference is that there's more than one mansion to explore, five to be exact. All of them are unique, we have the standard one, a snowy one, a desert one, a greenhouse one, and the grand final one. It definitely adds more game time to the play-through. Speaking of that, Dark Moon is impressively long, it will take you over 10 hours to complete it the first time around. So the complaint saying the first was too short is fixed here. The boss fights are very challenging, the idea of Possessor Ghosts is very good. Dark Moon will challenge even the most veteran of Mario players.


The final battle was pretty awesome to say the least. The cutscene presiding it was even more epic however. King Boo is not only an evil villain, he's a twisted villain, he'll mock you and laugh in your face. One of his lines are "And now I'm going to paint the town red!" That's pretty dark for a Mario game. We also see he wants to become 'supreme ruler of the world.' You can see just how grand the story becomes. Besides the Boo leader, highlights include Professor E. Gadd and the title hero himself. E. Gadd is a blast to watch with his laugh and humor, it's a shame he hasn't appeared in a canon game since the first Luigi's Mansion. Luigi is his usual cowardly self, which is funny and annoying at the same time. The ending was very nice to see, we've almost never seen Mario and Luigi act so brotherly to each other. The soundtrack is solid. Admittedly it wasn't as great as I had expected, but it still fits the atmosphere of each mansion well enough.

Overall, Dark Moon is a high quality sequel to one of the premiere Gamecube games. It has a good length, the story is egaging, the characters are funny, and it has a fantastic antagonist. The dog missions might drive you a little insane, but you will in the end like that annoying ghost pup. This game also shows us Luigi's house for the first time. While it lacks the free roaming that made the first game unique, the mission based system does give the player more of a set purpose each time. Then again, that could take away the exploration people loved of the first one. Either way, it's a solid game to pick up and is definitely worth the $40.

4/5

Friday, September 21, 2012

New Super Mario Bros. 2 Review


The original New Super Mario Bros. came out six years ago, and is the best selling game for its system. It brought back the side-scrolling last seen in Super Mario Land 2 and proved that side-scrolling still works today. It was a simple game (but pretty challenging on its first play-through) that one can jump in and play, not to mention that it was fun and introduced many new concepts. It was only natural that a sequel would come, I was just surprised it took three years. New Super Mario Bros. Wii came out three years ago and to date is one of the best selling Wii games. It took the concept from the first one, added Yoshi, and many new power ups and concepts like the Super Guide, which would later be carried into future games in one form or another. Plus it had four-player co-op, which was fun. (Not to mention enraging for veteran players teaming up with rookies, or when one of your teammates purposely makes you fall into the lava.) Now with the 3DS, Nintendo decided to unleash the 'true' sequel to NSMB, New Super Mario Bros. 2. The thing about this one is the emphasis on coins. (Look at the pretty golden box-art.) Take out the New in the title and put in old, there is virtually nothing 'new,' it has a lot of the same everything. It's pretty much a placeholder for New Super Mario Bros. U.

This is one of the easiest Mario games I've ever played, I literally speed blasted it in three days. If you've been playing these games for a long time, this will be a walk in the park. You can literally speed blast almost every level. The challenge comes in looking for the Star Coins. Before anything else, know this, I'm not saying this is bad game, it's a really fun one. It's just that after two entries, this does nothing to change the formula. It's not a cash-in on the name, but it's close. Like almost an insult to the fans, the music is lifted from the Wii one, with very little modifications. The Ghost House theme? Check. Fortress? Check. Castle? Check. The exact sound files, they couldn't bother to do new music for this game. To even further insult the fanbase, the story is the exact same thing from the Wii game, minus the clever use of cake. That's right, if you love Bowser's bratty Koopa Kids, then you're going to love the story. (Though strangely Bower Jr. is nowhere to be seen.) They use the Clown Car and *gasp* kidnap the Princess. It's a joke because all Peach does is yell for help, yet she has enough room to fight to back, she doesn't even try to slap them. It's a joke. This is what twenty-eight years of Mario gaming have come to? I really thought Galaxy would set the tone for future games.



I just want to say that I think it's a little silly to have to 'unlock' Luigi. It New Super Mario Bros. It should be like in Mario World where you freely switch between characters. Let's talk coins. Unlike the previous games, this one puts a strong emphasis on them. Your goal is to collect a million of them, which I personally think is a cheap way for replay value. Fans of Super Mario Bros. 3 will be happy to see the Racoon Leaf back in action. It plays great here, it really should have been in the Wii one. (Guess the Propeller Mushroom took its place.) By far the most exciting power-up is the Gold Flower. Basically it's a souped up version of the Fire Flower, instead of throwing little fireballs, you throw large goldenballs, which gets you coins from the enemies and blocks it hits. The final battle isn't bad, but it should only take you two tries. It's not as good as the epic final Bowser battle in the Wii game. For the Star World, they re-use Dry Bowser. You beat him, and that's it. Nothing special happens.

The music is great but since 99% is lifted from the Wii game, can't really praise it all too much. (I do like the tweaking of the Atheltic Theme, catchy.) The part that gives the game challenge and replay value is collecting the Star Coins. This is by far where it's hardest to find them. On one level I want back over ten times cause I couldn't find one, they're smartly placed. Unlike in the previous game, the worlds are downgraded to six as opposed to eight. Yes, there are two secret worlds, but that's beside the point. This game really needed the two extra worlds for when playing through the game for the first time.

Overall, you probably think I truly disliked the game. That isn't the case, I enjoyed it. I just had to point out that this is barely New Super Mario Bros. If this is your first Mario game, or first game in the New series, then you would definitely give this a 9/10. But for the majority of the fans, people like me, who have been playing these games for years, I have to give it a bump down to an 8/10. It's a really fun Mario sidescroller, it's worth the buy, but it borrows too many things from the previous two games to stand alone as a true successor. I expect the WiiU game not to not follow the same mistakes.

8/10

Tuesday, June 26, 2012

Zelda Skyward Sword, Overrated, and why Twilight Princess is Better


Last night I completed The Legend of Zelda: Skyward Sword. I've had it since Christmas. I know right? Why did it take me this long to beat it? Oh there are reasons, which I will explore very soon. (I was never stuck on any level, just in case you thought that was a reason.) No you see, the latest Zelda game is overrated. Yes, I just called the game that got perfect scores almost everywhere overrated. I'm not here to say the game is bad, it's quite a good game really. But one of the best games ever? One of the best Zelda games ever? I don't think so. The game is slow, it's often times boring, and some levels really tempt you to look up a walkthrough somewhere for the sheer annoyance of them.

There are two main types of Nintendo games. There's the Mario styled ones, where everything is rather straightforward and you keep going straight while jumping over obstacles to reach your destination, then there's the heavily puzzle-themed Zelda styled ones. Whereas Mario relies on its fun gameplay and worlds, Zelda relies more on its stories. Skyward Sword is a big game, celebrating the 25th anniversary of the Zelda series, and also serving as a prequel to the franchise. I'm going to be honest and say I really don't like these type of games. Twilight Princess I enjoyed, which I'll talk more about soon, but games like Kingdom Hearts get on my nerves. Too many side-quests when the game should just get to the blasted point. Who the heck wants to collect coconuts and mushrooms? Those type of games dwell on those little annoying side-quests or mini-quests too long. Skyward Sword suffers from this. Sometimes I went whole weeks without playing, a lot of the time it was more of a chore than having fun. Do I have to mention it? Yes, yes I do.

THE TADTONES LEVEL

Oh my gosh, this level is the one where you have to obtain a bunch of tadtone things for the Water Goddess. It is also the most useless level I have ever seen in a video game. It serves no purpose other than to annoy the player. It's, it's just there to buy more time. When you play a game, you're there to have fun, not to go underwater and search for tadpole-looking things. I wouldn't be complaining about this if it was a 1 2 3 thing, but nope, it takes awhile. It's like this game wants to keep you from reaching your destination as much as possible so you could die enjoy the scenery. Again, often the game feels like a chore rather than a fun adventure. Now, about Twilight Princess...

When you hear about Zelda, the ones that usually come to mind are Ocarina of Time, Majora's Mask, Wind Waker, Twilight Princess, and now this game. However, unlike the others, you'll notice that Twilight Princess is often regarded as the 'black sheep' of the main Zelda games. It's the one that gets the most negative reviews out of them, everyone pretty much thinks this game is better (far superior) than Twilight Princess. Not me. You see, Twilight Princess was more fun to play. It didn't bother dwelling on side or mini-quests that much, and the intro wasn't overly long. The story was kept at a better pace, it felt like you were advancing pretty fast, unlike Skyward Sword, where the story stands still sometimes. In Twilight Princess, the villain Zant is established better than Ghirahim, who only made occasional appearances every now and then. Skyward Sword could have done a lot of a better job with him, they could have made him more of a focus rather than popping up only like five times during the 30 hour game. Twilight Princess made you feel like you were in the story rather than just playing it. Also in TP, you actually feel for Link and want him to succeed. His growth there makes him a better character than the one in Skyward Sword, it just felt like he was a plot device used to get through the story there. And don't get me started on the disappointing final boss. First off, I actually like Demise, he was a great character. I would have liked to see more of him. Unlike Twilight Princess, the final boss fight is unsatisfying. Twilight Princess had the most epic final boss battle I have ever seen in a video game, it felt like you were right there, it felt like it was all up to the player, and most of all, it felt like the end. The final battle with Demise feels rather shoehorned in, there's no level of 'epic' to it. The battle with Ghirahim had more of an 'end' feel. (Mainly thanks to the music.) The final battle with Demise felt like something from the middle of the game, not as the final one.

I'm not saying Skyward Sword is a bad game, but perfect scores? Best Zelda game ever? The game is often devoid of one thing: fun. There are too many things happening when the player just wants to see the story progress. See, I didn't bother doing any of the optional side-quests. Why? I didn't care. I had no incentive to do so. In Twilight Princess, you cared for the characters, here you really don't care at all about the optional side-quests. I will continue to buy future Zelda games, I can only hope that they become more 'direct' in the way the story and quests goes. A little puzzle is for good measure of course, but when something like this game takes it too far, it loses the core reason why we play these games: to have fun.

Sunday, June 24, 2012

Godzilla Unleashed Review


Godzilla Unleashed came out back in 2007. The game was pretty big because it was the first time Godzilla appeared in anything since the bombastic Final Wars three years earlier. Unleashed is the third game in Atari's series, the first being the classic Destroy All Monsters Melee, then the improved and awesome Save the Earth, and of course this game There are two main versions, like with the other games. There's the Wii version, and the PS2 version. I'm going to be honest and even a little harsh....the PS2 version sucks. If that version was the only one that existed, it would be fine, but there's a far superior gamed called Godzilla: Save the Earth out there. The PS2 version felt like a rushed thing. It was never meant to be on the system, it was just meant for the Wii. The PS2 version's gameplay is slow, and I mean slow. It's like they didn't finish touching up the gameplay. (Throws are broken!) The graphics are grainy, unless it was meant to give the monsters a more gritty look, they all looked like they needed some brightness. And while the Wii version gets all the new monsters, do you know what PS2 owners are left with? Battra. Now that wouldn't be such a bad thing, in fact it'd be pretty awesome, if not for the fact he's nothing other than a Mothra clone. Same moveset, it's almost like the PS2 version is trolling the fans. The Wii version is the real deal. So many great monsters we thought we would never see in a game like this, (who remembers Varan?) and the graphics are the best in any Godzilla game. Whether it's a good game or not is a different story.

This game is basically a fan service. Varan, Godzilla 1954, only G fans could really appreciate this game. For the first time in console games, this one actually has a story. Yes, the previous two games had 'stories,' but this one is cutscene based, even if it's just comic book panels with no animation. Save the Earth is still the definitive Godzilla game, thanks to its balanced fighting style and perfect controls. Unleashed on the other hand is more of a Godzilla fan's dream. However, there's one thing holding the game back: the controls. The Wii remote is used here. Not to bash the system or anything, but their controls for fighting games never work. (Try playing Naruto Clash of the Ninja Revolution 3 with the Wii remote, seriously try it.) When you first play the game, you are not going to understand what the heck you're doing. It takes some weeks to understand and actually like the controls a bit. Whereas the attacks and combos were pretty balanced in the previous games, here it isn't, there's a lot more spamming involved. There's the normal attack and the strong attack. Only thing is that there's no point in even doing a normal attack, since a strong attack can just break through it. Both players will constantly use the strong attack. And if you thought Destoroyah was overpowered in the previous games, wait until you see him here. Unlike in the others, he has unlimited use of his horned katana, making him the character no one wants to play against. The arenas are different. You'll have to play the game to see it for yourself, but each has its own thing going. Tokyo is flooded, Seattle is a volcanic wasteland, etc. It definitely gives the battles a unique atmosphere every time. 'Rage,' isn't here, instead it's this Critical Mass. It's pretty cool, it really makes the battles all the more frantic as you see your opponent turning all fiery and giant right before your eyes.

Story mode is pretty fun the first couple of times, but imagine having to do it over ten times. That's the case sadly. In order to buy monsters in the store, you have to get money. Not only that, some monsters you have to find in story mode. Trust me, after hearing Admiral Gyozen's gruff voice for the eighth time, you might just die a little inside. Also, the monsters are way too expensive. Probably the intention was to add replay value, but it ends up being nothing short of annoying. The player is left thinking "Is it really worth it? Maybe I should just put in a cheat code unlocking everything." The game's soundtrack is a high-point. Destroy All Monsters Melee had some of the most bland music I have ever heard in a video game. Save the Earth had some nice tunes, but nothing special. Unleashed broke the chain and included some great music done by Heavy Melody Music. Every monster has their own unique theme, from Mecha King Ghidorah's in-your-face one to Gigan's more soft, stealthy one.

Unleashed boasts an impressive 26 characters. We have a bunch of new monsters, which was the main selling point. Finally, we get Titanosaurus. His attacks and the way he fights matches his movie counterpart well. (Though it's ironic that his beam attack is a supersonic roar, considering that supersonic sounds are his weakness in the film.) Biollante was a HUGE selling point. I mean, just the fact that you can play as her is awesome. Varan, a monster that only Godzilla fans know, makes a return after many years absence from his previous game appearance. Though I'm not sure you'll want to play as him, he could very well be the weakest character in the game. If you're using him and your opponent is Destoroyah, you're toast. Godzilla 1954 was a odd but welcome character. Gigan gets his Final Wars look, which is pretty cool to play as. They made Godzilla 90's look way too much like 54. To the unsuspecting eye, it's easy to confuse the two. This game is also known for having two original monsters, Krystalak and Obsidius. They're pretty cool, but if you're going to have new characters, you better give them backstory. Sadly story mode doesn't do that, making these characters feel like a waste. For that, you could have put two other monsters from Godzilla lore instead (Still waiting for Hedorah...)

Overall, Godzilla Unleashed isn't a 'great' game, Save the Earth is still the Godzilla game. However, fans of the franchise will still definitely want to pick it up. (You get to play as Biollante!) This isn't a hardcore or balanced fighting game like Save the Earth, but it's fun once you understand the controls. Just stay far, far away from the PS2 version.

7/10

Thursday, January 19, 2012

Super Mario 3D Land Review


Super Mario 3D Land is a special game. This is coming from someone who has played all the platformers, one who has been playing the Mario games for years. Super Mario Galaxy 2 came out a year before this game was released, you can see a lot of similarities between the two. Well, that's obvious of course since this game was developed by the same team that did the Galaxies. That's one reason alone to pick up this game. The first Super Mario Galaxy revolutionized Mario platforming, or heck, Wii platforming in general. It took the concept of Super Mario 64 and increased it ten-fold. You had the definitive Mario experience. Then three years later Nintendo unleashed the most unexpected sequel ever, Super Mario Galaxy 2. It took the greatness of the first one, and somehow made it even more enjoyable. I consider myself a pro at these games, I know the way they work. The first one I actually beat was Sunshine, way back when I got it in 2004. (A bit underrated if you ask me.) The point is, this game was the primary reason for me getting a 3DS. Yeah I expected a lot, as we all should. Since Galaxy 2, it had certain expectations to live up to. Once again, Nintendo has shattered those expectations and has delivered yet another modern classic.

I'm going to attempt to make the story sound more epic than it really is. "It begins when a terrible storm descends upon the Mushroom Kingdom. The next day it is reported that Princess Peach has been captured by Bowser. Mario is up the challenge, but the stakes are higher than ever as he journeys through dangerous lands for an epic battle royale against his mortal enemy." Yeah, the story sounds a lot more epic than it really is. The whole kidnap-Princess-Peach-thing won't be going away anytime soon apparently. By now I've accepted that. For a Mario platformer, you gotta think less of the story. The gameplay has always made up for a lack of plot. The first Galaxy had basically the same story, but managed be a space epic with actual emotion. 3D Land follows in those footsteps, but doesn't quite live up in that department. However, the gameplay, level design, soundtrack, and final boss makes this game one of the best small console games you will ever play.

I'm surprised at how fast and sudden the game throws you in. There's no tutorial stage, it just throws you into the first level, you're on your own. For pros like me, you will jump in with ease. For new players, it might be a bit tougher to get use to the controls. At first, the analog stick felt a bit strange, but after the first level, it feels a natural. It's Galaxy with a Super Mario 64 setting on a small console, it's the definitive 3DS experience. The gameplay is, in one word, fantastic. You can really have a blast controlling the red-hatted plumber. I remember sometimes how I was falling, but thanks to some insane wall-jumping and timing, I made it back onto the ledge. You can really pat yourself on the back at these moments.

Once again, you will play in some wonderfully designed stages. Some concepts are borrowed from Galaxy 2, such as the red and blue platforms, but remains its own thing for the most part. I noticed that some of the sound effects are the same ones from the Galaxies. It was awesome to see the Tanooki suit back in action, it is used wonderfully. Another new suit, boomerang, is pretty cool. I noticed that the game really decreased the amount of time Star power lasts. It was also a neat concept to have some of the enemies with the Tanooki suit. Mario shrinking down to size is back. I prefer the heath bar, but both work. Shrinking down does have a nostalgic feel.

The soundtrack is another amazing work of art. It really brings up the scope, like with Galaxies. While the soundtrack of this game doesn't compare to those, it's still stellar. I was surprised that Bowser Jr. didn't appear. The bosses in this game are really the only negative aspect. They are just two Koopaling wannabes, and just gell dull after the fourth time battling them. I would have liked to see some diversity in that department, should have brought in characters like Petey Piranha. Anyways, the part that made the game was the final battle between Mario and Bowser. This is by far their greatest battle yet. Thought the final battle in New Super Mario Bros. Wii was intense? Think again. The Star Coins make a proud return here. There are 290 to collect, so that adds to great replay value. Though I would have liked a better reward for getting all of them, the reward the game gives you is too simple.

Overall, as stated in the very first sentence in this review, Super Mario 3D Land is a special game. It's Mario platforming on the go, what more can one want? The 3D is nothing more than a gimmick, but it's a fun gimmick, it really brings the levels out. While the game isn't that challenging for pros like me, (not including the Special Worlds, the latter ones are really challenging) it's still a fun play. It's the definitive 3DS experience, and that is why it's going to get a perfect score. There are no major glitches to speak of, it's perfect platforming. Maybe if this was a launch title, the 3DS wouldn't have had such a slow start. Pick up Super Mario 3D Land, pro or newcomer, it is the most fun you'll have on a small console.

10/10.