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Showing posts with label Super Mario World. Show all posts
Showing posts with label Super Mario World. Show all posts

Monday, October 5, 2015

SUPER MARIO MAKER Review


It doesn't take much to notice that the Mario series has been relatively quiet lately. The previous big game, 3D WORLD, came out two years ago. If that wasn't sad enough, 2014 broke the chain of an important game coming out yearly. Yes, we got Mario Kart 8 and...Captain Toad(?) but it was the first year in quite awhile not to feature the next 2D or 3D adventure. 2015 went vacant to the point I was starting to question if Nintendo was starting to run out of ideas or even go the Capcom or SEGA route...which is cease and desist for their mascot. Enter SUPER MARIO MAKER. This announcement was a complete surprise. At first the concept was just a little intriguing. "Create your own levels? That could be fun." was the mindset for many. As the months went on the hype level went extremely high as Nintendo really marketed it as the next big thing. By the time release day hit, it was one of the most hyped games of the year. Mario Maker is an amazing game, and really something we never knew how much we wanted. As a 30th anniversary celebrator, it's perfect.

One of the early criticisms was that everyone would have to wait 9 days to fully unlock all the features, backgrounds, etc. (Some have been able to bypass that, but for the review we'll talk about how it's meant to go down.) I too thought it was at first silly to have to wait, but as I went through the days I actually started to appreciate this. Mario Maker's stage building ability is not complex like Little Big Planet's, but you'll want to experiment slowly to fully appreciate each individual feature. For example, we don't have access to pipe sub-worlds until the final day, which might sound tedious on paper. But during those eight days the player would have mastered all the other features and they could prepare for the pipes because they know it's coming.

Once you have everything, the sky is almost the limit on what one can do. There are over 1,000,000 levels uploaded online. Some are fun, some are excruciating, and some are both. It's amazing what can be done because one can literally almost create their own game with these tools. Of course, while creating levels represents 50% of the draw, the other half is of course playing other creators' levels. A person can literally sit for hours just going through other creations. Plus, for a more standard way to do it we have the 100 Mario challenge. It's a great feature to play other levels in a systematic way. Expert mode is actually extremely difficult and I would say even more challenging than The Lost Levels!


The usage of Amiibos in this game might just be the most innovative. If you for example put a Pac-Man Amiibo the Gamepad, you can summon the chomper himself. You put him as a Mystery Mushroom and when you or someone grabs it, they instantly transform into Pac. It's a really neat gimmick since there are lots of characters whom can appear. (Even those without a 2D sprite, such as Olimar!) It's also fantastic how Nintendo added the little touches and didn't just make the Amiibos palette swaps of Mario. For example, when running as Sonic he does Spin-Dash, and with Pac he goes into his classic arcade self. It's a shame these only work in the 8-bit gameplay, but it's understandable.

One of the most interesting things about Mario Maker is its ability to play with backgrounds not seen in respective games. For example, Super Mario Bros. 3 introduced the airship level. So, if you were to switch to 8-bit mode, we would get a retro version of the airship. It's the same with Super Mario World's ghost house. The possibilities will always be endless. One will be spending a lot of time in the Course World (online) part. There's a great level of satisfaction every time one uploads a new level. The problem is that everybody is limited to 10 at first. This wouldn't be a problem if say every month we're able to upload more. But that isn't the system. The system is that you're only able to upload more once a bunch of people star your levels. Here's the thing: there are over a million levels, so there's a good chance yours will get lost in the shuffle. I've had the game since about opening day and still stuck at 10 levels. It's a disappointing system because the player becomes less motivated to make new stages since it forces them to delete old ones.

While making levels is absolutely glorious, there are still some interesting loopholes one comes to notice as they make more and more. For one thing, boss fights are basically non-existent. Sure, we can have Bowser at the end with the axe as usual. But how about those Bowser Jr. battles in NSMBU where you have to beat him to proceed? In Mario Maker there's no real way to make a set boss battle where it requires the player to beat it. In the 10 Mario challenge for a primary example Nintendo obviously wants you to beat Bowser Jr., but why bother when you can just bypass him and hop in the pipe? Another thing is that while 1-Ups are always nice, there's technically no real use for them since each level is self contained. If there was a checkpoint system, then the 1-Ups could be utilized. In fact, it's strange that there's no checkpoints since Super Mario World and New Super Mario Bros. U both have a checkpoint system.

Still, despite those loopholes, make no mistake: the level making is a true achievement in the history of gaming.



Overall, Super Mario Maker is a special  game, and fitting for the franchise's 30th anniversary. It's extremely fun creating stages, for there are almost limitless things one can do. Amiibos are put to fantastic use. It's disappointing that one can only upload 10 levels at first, since there's a good chance the player will be stuck at that for awhile. Still, don't that deter you from picking this game up. Trust me, there's nothing like it on the market.


Thursday, May 31, 2012

Super Mario....Complaints from a Fan


You know I talk about Godzilla a lot. Also Marvel Comics and Spider-Man, but another thing I guess you can say I'm a 'fanboy' (I hate that term) of is the Super Mario franchise. Who didn't play Super Mario Bros. when they were six? (Sadly, a lot of today's generation.) I never had the SNES or N64, I originally had the Game Boy Color and the Gamecube. My first Mario game was Super Mario Bros. Deluxe for the Game Boy Color. It was.....so amazing. It was also the first time I had almost broken a system out of rage for constantly losing on the final level. (Darn you hammer throwing Bowser!) I still own the cartridge. My second experience with the franchise was Super Mario Sunshine, which I had originally proclaimed 'My favorite game ever!" when I opened it that 2004 Christmas. Ah, Shadow Mario and FLUDD. Those were the days. Mario since then has been in an untold amount of games. Sports, such as the always fun Power Tennis or the borefest that is Toadstool Tour. It wasn't until 2007 that we would get the true successor to Sunshine, Super Mario Galaxy. I don't remember my first impressions, but today I realize at how phenomenal and needed that game was. Fast forward five years later, I'm now 16. I've played Galaxy 2 and 3D Land, these days I've been beginning to wonder.....has this series evolved or stayed the same?

Story


When you buy a video game, are you buying it for the story, or the gameplay? Obviously you lean toward the story aspect with games like Kingdom Hearts and Final Fantasy, the story is the main selling point in those. For a better Nintendo-related example, the stories in the Zelda games are a high selling point. Mario on the other hand has never been about its stories. Yeah, the non-canon stuff like the Mario & Luigi and Paper Mario games have some pretty deep plots, but I'm not talking about those. I'm talking about the main platformers, the big ones. Super Mario Bros. came out in 1985. Amazing gameplay that defined 2D gaming for the years to come. The story, as told from the booklet, features Bowser kidnapping Princess Toadstool and using his 'dark magic' to take over the Mushroom Kingdom. Simple, but effective. At that time, no one played games for their story, they played it just to have fun. The infamous Super Mario Bros. 2 soon arrived. Now that actually had a unique story.....only it doesn't count, since it's all Doki Doki Panic. Super Mario Bros. 3 introduced some new concepts, the airships and Koopalings. The Princess was eventually kidnapped. Then one of my personal favorite games ever, Super Mario World, came out. That one featured everyone's favorite dino, Yoshi. The Princess was kidnapped in the opening scene. Then we entered the 3D realm...

Super Mario 64 did for Mario what Sonic Adventure did for Sonic, it introduced the world of 3D to the title character. The blocky textures look outdated, but it introduced the core gameplay mechanics for the future platformers. Here Bowser kidnapped Peach and took over the Castle. Next up, Sunshine. I will give props since this is a pretty story-driven game for the most part. Peach was eventually kidnapped by Shadow Mario. (Who, ugh, turned out to be Bowser's bratty kid.) However, you might notice that Sunshine is the 'black sheep' of the platformers. When you hear about them, it's either 64 or Galaxy. Now that we're talking about Galaxy, it was a five year gap between it and Sunshine. This game was the 'modern Mario experience.' So yes, I will say that the Princess technically should have been kidnapped, it was a modern take on the franchise, bringing in some slight emotion and making Bowser cool again. This is where the story recap paragraph ends, on to the point...

Super Mario Galaxy 2 came out on May 23rd, 2010. I was there opening day, I was the most excited kid in America. It's the most fun game I've ever played. But do you know the interesting part? The game takes place in an alternate reality. Kind of a cop-out if you ask me, it's just an excuse to have the same exact story.  The game is basically a remake of the other one. It was about a year and a half later when Super Mario 3D Land released for the small console. In it, the Princess gets kidnapped.....again. Do you see a pattern? I know I do. The Mario franchise is the most repetitive game series of all time! The story does not change at all. Its fellow Nintendo neighbors Zelda and Metroid always have great storylines. Mario on the other hand is forced to do the exact same thing over and over again. Do you know the truly sad part? Miyamoto knows this, he's practically laughing with New Super Mario Bros. Wii, that game is pretty much a parody of the whole concept. The other Nintendo people want dramatic scenes with the Princess being kidnapped, but Miyamoto's line is "Cake works!" Mario is in a world with Zelda, Mass Effect, and even Sonic, who has evolved past the stage of just beating Dr. Robotnik. (Though with Colors and Generations, I fear it's heading back to simpler days.) Super Mario has a world full of rich backgrounds and characters, but it's never explored. Gaming has evolved past the simple idea of a story, Mario has been left behind. Kirby may be the only Nintendo property along the same side with Mario, but even then, it has a game rated E10 for action violence. I've yet to see a Mario platformer E10. If that upcoming Mario game for the Wii U has the Princess getting kidnapped by Bowser again, I may lose all faith in humanity. Now this brings me to my next point.

Character Development 


To be fair, Mario isn't the only one that suffers from this.....or maybe he is. Link, while he never talks either, you feel him him develop as you play through Ocarina of Time or Twilight Princess. Samus has her development thanks to Fusion and Other M. (Much to everyone's horror.) Mario is a hero that does what needs to be done, you can see it on his face in Galaxy at how he holds morality and justice at heart. Mario's not the problem, it's everyone else. Let's talk about Luigi for a second. He had his own game called Luigi's Mansion back in the day, where he undergoes fear, but fights it in the end. After that, he disappears until Galaxy, where apparently if he somehow gets on a roof, he can't get down. Or better yet, when he climbs up a tree, he can't climb back down. Yeah I get it, he's the comic relief scaredy cat. That's fine....but it never goes anywhere. It's like a really bad cartoon where the comic relief guy never gets any type of development. It's been hinted at that Luigi secretly hates being in Mario's shadow, why not go on that further? Oh yeah, it goes back to the story part....it never changes. He'll be having his own game yet again in Luigi's Mansion 2, but will that change anything? Even if it does, will it affect future games, or will everything head back to normal? Princess Peach is pretty much nothing other than the damsel in distress. What exactly is her relationship with Mario? Good friends? Boy friend and girl friend? In the past two games, she does nothing other than shout "Mario!"

Bowser is an interesting case. At first glance, it looks like he's gotten no development at all. But if you look really closely, you'll notice a few things. In all his appearances until Super Mario Sunshine, he's kidnapped the Princess in order to take over the Mushroom Kingdom. However, starting in Galaxy and even a little in Sunshine, you begin to notice a slight change. He isn't kidnapping Peach just to rule, he's kidnapping her to mess with Mario. This is further proved in 3D Land, when he boastfully waves her around as he runs away from Mario. There's development here, you just gotta look deeper. But that's the point, it shouldn't be like that. It seems these characters are trapped in a one dimensional plane of existence. The games play it too safe, they're afraid of making any kind of change with these characters.

Where We Are Today


We're still at square one. Right now we have Luigi's Mansion 2 to look forward to, it does feature the return of King Boo after all. I doubt this game will affect the Mario series in any way, but at least we'll probably see some development for Mario's green-hatted brother. We also have New Super Mario Bros. 2, which will be an extremely fun game, but I am 99.9% sure that the story is going to be as lame as the Wii one. Really, we're going to have to wait and see what happens in Mario's next platformer outing on the Wii U to see where this series goes. This article is not here to bash the franchise, for I am, and always will be, a loyal fan. It's here to express concern of how weak some aspects of the series are. We can only wait and see wat happens now, will anything change in the next five years? Time will tell.