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"Making the most of every opportunity, because the days are evil."

~Ephesians 5:16

Saturday, October 31, 2015

Out of the Water: Reflecting on God's Promises


As I rose out of the water this past Sunday at church, a joy had washed over me. Getting baptized was something that had always been on the back of my mind. Finally, after waiting too long, I went up on stage, shared my testimony, and walked down into the water. The anticipation made me nervous, but that nervousness disappeared as I walked onto the platform.

I was happy to share my story, because it reminded me of how far I had come, and what could be an inspiration to others in the audience.

After that event, I began to reflect on what it means to be a saved person, a Christian. Many people get so caught up in various denominations and rituals that they lose sight of the bigger picture. It's sad the key thing gets forgotten: the Good News.

As I opened my Bible this past week I was reminded about some of the glorious promises God has made to his children, born again believers. Jesus states that "this is the will of Him who sent me, that I shall lose none of all that he has given me, but raise them up on the last day. For my Father's will is that everyone who looks to the Son and believes in Him shall have eternal life and raise him up on the last day."

What a wonderful, simple truth which sadly many people just don't understand. Many choose not to believe in the Son, laugh, and walk away. And on other other side, there are those who believe that we somehow have to be good enough for God to accept us; we have to somehow make sure our good outweighs the bad in order for a belief to work.

But what a great thing here Jesus Himself states. We'll never be good enough. He is the only One good enough, and we must simply believe in him. This is such a fundamental truth of Christianity that is skewed around. We don't "get good" enough for Christ to accept us. We strive to become good because His love compels us to change.

I know this firsthand. For a few years I had an ongoing sin problem.  When I came to faith, God planted something in me that has helped me stop and strive to be better going forward.

And this leads me to this point, a verse I had never really thought too much about until reading through it recently. People bring up this concept of cheap grace to receive, but to continue living a sinful lifestyle. This doesn't make sense, because "No one who is born of God will continue to sin, because God's seed remains in Him; he cannot go on sinning, because he has been born of God."

A born again believer is a new person because they are born of God. And what's utterly fantastic is that He plants a seed, not just any seed but God's seed in that person, and it doesn't fade or go away. That's what separates Christians from the rest of the world. There's a seed inside us that grows as we follow Christ. The verse is not saying we are perfect people. Rather, it says we cannot go on deliberately sinning like we use to, because we have God's seed, His power within us.

That is monumental to really just take a moment and think about.

Finally, a verse that is quickly becoming a favorite and daily motivation is Philippians 1:6, perhaps the most fundamental promise for the Christian. "He who began a good work in you will carry it on to completion until day of Christ Jesus." What a promise, and let us not forget that "All of Scripture is God-breathed." Here is a promise saying God is going to finish the work He started in us ever since the day we came to faith. What a glorious thing to know that He is the One holding me together.

God is going to finish the work He started in me, and that's a great encouragement to know I'm secure in Him. And since His seed remains in me, I'm bent toward doing the right thing. We still have a responsibility to follow Jesus throughout this life, and we're able to do that because God has given us the power through the Holy Spirit.

These are such great truths to reflect on when worrying about things. God is going to finish the work He started in you when you came to faith. His seed will remain in you, and you are able to say no to sin, when in the past it was all too easy to give in. We look to the Son, and that inspires us to share this truth of salvation to others we run into.

I'll never forget the day I was baptized. I encourage my brothers and sisters in Christ to do it too if they haven't. It's a declaration of faith, and something Jesus commands His followers to do. As you read your testimony, your're reminded of how He rescued you from the bondage of sin and planted a permanent seed. In turn, we inspire others.

God is awesome.

Verse references: John 6:39-40, 1st John 3:9, Philippians 1:6, 2nd Timothy 3:16

Monday, October 5, 2015

SUPER MARIO MAKER Review


It doesn't take much to notice that the Mario series has been relatively quiet lately. The previous big game, 3D WORLD, came out two years ago. If that wasn't sad enough, 2014 broke the chain of an important game coming out yearly. Yes, we got Mario Kart 8 and...Captain Toad(?) but it was the first year in quite awhile not to feature the next 2D or 3D adventure. 2015 went vacant to the point I was starting to question if Nintendo was starting to run out of ideas or even go the Capcom or SEGA route...which is cease and desist for their mascot. Enter SUPER MARIO MAKER. This announcement was a complete surprise. At first the concept was just a little intriguing. "Create your own levels? That could be fun." was the mindset for many. As the months went on the hype level went extremely high as Nintendo really marketed it as the next big thing. By the time release day hit, it was one of the most hyped games of the year. Mario Maker is an amazing game, and really something we never knew how much we wanted. As a 30th anniversary celebrator, it's perfect.

One of the early criticisms was that everyone would have to wait 9 days to fully unlock all the features, backgrounds, etc. (Some have been able to bypass that, but for the review we'll talk about how it's meant to go down.) I too thought it was at first silly to have to wait, but as I went through the days I actually started to appreciate this. Mario Maker's stage building ability is not complex like Little Big Planet's, but you'll want to experiment slowly to fully appreciate each individual feature. For example, we don't have access to pipe sub-worlds until the final day, which might sound tedious on paper. But during those eight days the player would have mastered all the other features and they could prepare for the pipes because they know it's coming.

Once you have everything, the sky is almost the limit on what one can do. There are over 1,000,000 levels uploaded online. Some are fun, some are excruciating, and some are both. It's amazing what can be done because one can literally almost create their own game with these tools. Of course, while creating levels represents 50% of the draw, the other half is of course playing other creators' levels. A person can literally sit for hours just going through other creations. Plus, for a more standard way to do it we have the 100 Mario challenge. It's a great feature to play other levels in a systematic way. Expert mode is actually extremely difficult and I would say even more challenging than The Lost Levels!


The usage of Amiibos in this game might just be the most innovative. If you for example put a Pac-Man Amiibo the Gamepad, you can summon the chomper himself. You put him as a Mystery Mushroom and when you or someone grabs it, they instantly transform into Pac. It's a really neat gimmick since there are lots of characters whom can appear. (Even those without a 2D sprite, such as Olimar!) It's also fantastic how Nintendo added the little touches and didn't just make the Amiibos palette swaps of Mario. For example, when running as Sonic he does Spin-Dash, and with Pac he goes into his classic arcade self. It's a shame these only work in the 8-bit gameplay, but it's understandable.

One of the most interesting things about Mario Maker is its ability to play with backgrounds not seen in respective games. For example, Super Mario Bros. 3 introduced the airship level. So, if you were to switch to 8-bit mode, we would get a retro version of the airship. It's the same with Super Mario World's ghost house. The possibilities will always be endless. One will be spending a lot of time in the Course World (online) part. There's a great level of satisfaction every time one uploads a new level. The problem is that everybody is limited to 10 at first. This wouldn't be a problem if say every month we're able to upload more. But that isn't the system. The system is that you're only able to upload more once a bunch of people star your levels. Here's the thing: there are over a million levels, so there's a good chance yours will get lost in the shuffle. I've had the game since about opening day and still stuck at 10 levels. It's a disappointing system because the player becomes less motivated to make new stages since it forces them to delete old ones.

While making levels is absolutely glorious, there are still some interesting loopholes one comes to notice as they make more and more. For one thing, boss fights are basically non-existent. Sure, we can have Bowser at the end with the axe as usual. But how about those Bowser Jr. battles in NSMBU where you have to beat him to proceed? In Mario Maker there's no real way to make a set boss battle where it requires the player to beat it. In the 10 Mario challenge for a primary example Nintendo obviously wants you to beat Bowser Jr., but why bother when you can just bypass him and hop in the pipe? Another thing is that while 1-Ups are always nice, there's technically no real use for them since each level is self contained. If there was a checkpoint system, then the 1-Ups could be utilized. In fact, it's strange that there's no checkpoints since Super Mario World and New Super Mario Bros. U both have a checkpoint system.

Still, despite those loopholes, make no mistake: the level making is a true achievement in the history of gaming.



Overall, Super Mario Maker is a special  game, and fitting for the franchise's 30th anniversary. It's extremely fun creating stages, for there are almost limitless things one can do. Amiibos are put to fantastic use. It's disappointing that one can only upload 10 levels at first, since there's a good chance the player will be stuck at that for awhile. Still, don't that deter you from picking this game up. Trust me, there's nothing like it on the market.


Tuesday, September 22, 2015

WABBIT -A Looney Tunes Production Premiere Review


WABBIT is the latest installment in the Looney Tunes saga. I was personally dismayed because it came at the cost of the immensely underrated previous show. Still, Bugs Bunny is almost always engaging and despite comedies on Cartoon Network being terrible 99% of the time, Looney was made for the funny format. So, let's take a look at each segment individually and see if this show is worth continuing...or scrapping.

"Buddha Bugs"

One of the best things about an all-time classic like Looney Tunes is that there's no need to establish the characters. The viewer knows who they are. It's too bad the story here is pretty terribly written. So Yosemite Sam is stealing again, but when he runs unto a temple elder (Bugs Bunny in disguise) he finds out there's better treasure to acquire. Bugs has him do "tests" to prove Sam's worthy of receiving it.

This opening episode is not a good way to start the show. The running gags are annoying and I found myself with not so much a smirk. Yosemite Sam is grating to watch. (And if that wasn't enough, we're reduced to him running around in his underwear...) All the intelligent writing that was present in The Looney Tunes Show is non-existent here in this rather mindless episode. At least Bugs had one good line: "A prosperous journey begins with the first step." Perhaps the next few segments are better?

1/5

"Now and Zen"

This one has this squirrel named Squeaks run into some ninjas. Bugs Bunny is of course thrown into fray. This was much better than the previous one. Bugs had some of his signature humor and it almost felt like a classic Looney Tunes episode. The ninjas though were confusing since they weren't people...but what? The world may never know. The intro had some nice background music.

Let's hope the next two are as good!

4/5

"The Inside Bugs"

This one has Yosemite Sam (once again, hopefully they don't overuse him, cause it seems like that's the case) escape the bank with the "loot" as he calls it. His getaway car isn't what he expected: Bugs Bunny is the driver. This episode was definitely fun as we see Bugs in his traditional trolling persona. Still, there are a couple of needless moments. The running gag of Sam being thrown to and fro in the car got old quick. Really, by the third time a seat belt should have been buckled. And the police looking dumb is so overdone and annoying that the score will be lowered.

3.5/5

Can the last one end on a high note?

"Sun Valley Freeze"

This one has Bugs take a journey to go on vacation at a nice beach. Sadly, when he pops up his head he finds out he's in a snowy mountain. Then apparently a friendly version of Big Foot was following him. Not only that, but hazmat hunters are out to get the monster. This episode was very grating to watch, mostly because of how dumb Big Foot is portrayed. Not only that, but there's this glaring animation error present throughout the entire episode. Most of the time Bigfoot has no hands, but then sometimes they magically appear out of nowhere. It's strange, and I still can't figure it out.

There was virtually no funny moments to speak of here. The running gags are annoying, such as when Big Foot constantly throws Bugs at the mountain, missing the top. It felt like I wasted a good five minutes of valuable time.

0.5/5

Well, "Wabbit" wasn't the worst thing I've seen, but it wasn't anything resembling good either. It's sad because the writers of the previous show put so much thought into the stories. Here it's like the writers of this show decided that only an extremely young audience will be watching, so why bother trying? Parents are better off buying the Golden Collection box sets for their kids to showcase how slapstick in cartoons is really done.

Wednesday, September 2, 2015

MAGGIE Review


Generally speaking, most zombie stories follow a certain path with one word: survival. Dawn of the Dead, Quarantine, and World War Z for example all follow this idea of surviving in an unnatural event, or a resistance to take back the world. That's why when a film like MAGGIE comes along, it's easy to write it off as another un-dead flick. That would be one of the biggest mistakes a person could make.

Maggie follows the story of Maggie Vogel, whom has been infected with an un-curable disease. Her father does not want to put her in quarantine, yet knows that she is going to die, and he has the choice to finish her himself. As you can see, the film itself simply with that premise separates itself from all other stories. I love a good action film like WORLD WAR Z, but there's something really engaging about watching a drama set in this type of world.

Of course, dramas can become incredibly boring, even with a cool concept/franchise behind it. (Superman Returns is the perfect example.) The actors involved here really nail the great script. Abigail Breslin as the title character portrays a believable girl as she goes through this unfathomable ordeal. Teenagers in film are rarely portrayed well, so it was refreshing to see a likable character. The slow transformation from human girl to monster was brilliantly done. The viewer can feel the emotion as she breaks down not being able to control the virus from kicking in.

Arnold Schwarzenegger's character's relationship with his daughter was nicely established. The viewer can feel his inner sadness as a father as he's given the option to kill Maggie himself, or bring her to quarantine where they'll do it. No matter what she's going to die, so it's rather bleak. How does a father, or anyone deal with that? How does anyone deal with the knowledge there's no cure for a fatal disease? The film poses some intriguing questions.

That's not to say there's absolutely nothing negative. With its rather short run time, it feels like there could have been a bit more. Maggie's step mom's arc ends abruptly for example. The ending is effective and powerful, plus it gives a frightening perspective I've never seen established before in a movie. But it ends rather too suddenly, with no real end to Wade's, the father, arc. It feels like there should have been something additional. But, this stuff doesn't take away from the quality of the story. While this is not action, there's still one great action scene where Arnold unveils his Terminator skills on a zombie.

Overall, Maggie is a must-see for longtime fans of the zombie sub-genre, and general drama watchers in general. It tells a powerful story of a girl whom is infected with an un-curable virus, and her relationship to her father. The choreography, acting, and writing are all excellent. I've avoided spoilers because I truly want you to go check this out. The fact it's PG-13 and not R is a nice change of pace too. A story with zombies doesn't have to be overly gory to be effective. Maggie makes the viewer contemplate about life, sickness, and reminds "to make the most of every opportunity, because the days are evil" and that "now is the day of salvation" (Ephesians 5:16, 2 Corinthians 6:2) because one never really knows when their last day will be.

4.5/5

Thursday, August 20, 2015

The Salt, the Cheese, and the Tiers: On Super Smash Bros. -The Concept and Falsity of Tiers


I remember being at a Super Smash Bros. Brawl tournament awhile back. Before the actual matches began, there was friendlies being done. I was utilizing Mario and holding my own against two others. One onlooker told his friends something along the tines of, "You guys are letting a Mario survive all this?" That statement always bothered me, but I knew it was a joke since Mario is typically not known as one of the better characters in that particular game. This is the concept of "tiers," which in a nutshell states who the best characters in a game are and the worst. But what makes a character better than another? This concept is especially popular with the latest installment in the Smash series, but is it a really true concept and something that should be followed?

In video games, often there's such a thing has characters having unfair advantages. In Dragon Ball Z: Budokai Tenkaichi 3 for example some characters literally have far inferior heath bars and nothing backing them up. Krillin for example has so little health in comparison to Goku it gives the latter an extremely unfair advantage. It's games like this when the disadvantage is so obvious that one simply has no reason to play characters like Krillin or Yajirobe, even if the player likes them a lot. This type of stuff doesn't exist in Super Smash Bros. Yet, many will say that there's such a thing as bad characters in the game. Sheik at the moment is known as the best character. So, a much lower tier character such as Dr. Mario should have no shot against her. As evidenced here, this is simply not the case...



Some might say that a single battle isn't enough to gauge this type of thing, since "flukes" can happen according to many. Well, let's pit Pac-Man, whom has never been known to be a fantastic character, against someone whom is constantly being put up in the tier list: Zero Suit Samus, in 3 battles back-to-back.



My opponent obviously knew what he was doing, but my Pac-Man was just simply better here. Stuff like this tell me that that people really think too much about tier lists and the like. Players abandon their characters to play as top tiers just because many claim they're the best. Isn't that just a little disappointing? Let's say for example you've been playing with Samus throughout all the games. And when the new one comes out, you're still playing as her. You enjoy her moveset, and find yourself mastering all the different things she can achieve. You've even beaten quite a few Sheiks, according to many the best character in the game. Then someone comes along and tells you Samus is actually the worst character in the game. You're great with her, but because you find out that most agree she's the worst, you abandon her. Sound fishy? That's because it is.

Let's take two characters: Pac-Man and Sheik. They have vastly different movesets and can achieve quite a bit. On their own however, they can't do anything. They are immobile; they need a person controlling them. All characters are equal in that sense. Then we grab two people. An expert Pac-Man will almost always beat a rookie Shiek, and vice versa. What if you pit two people whom know their characters pretty well? I was listening to the narration for EVO, and one of the broadcasters made the statement of this match-up as "unwinnable for Pac-Man." As we can see, this is simply not the case...



A person can train their character to beat anyone. For example, just a few days I managed to beat the word champion of the game, ZeRo, in a match on tourney mode.


Many will be quick to point out that he wasn't using Sheik, his main, rather he was using Little Mac. Would the battle have gone differently? Let's hypothetically say it would have. That wouldn't be because Sheik is inherently a better character than Little Mac. Rather, it'd be because ZeRo has mastered Sheik so well that it's just supremely difficult to overcome him.

There is such a thing as bad match-ups. Mega Man against Rosalina is a fight in the latter's favor due to her being able to absorb whatever Mega shoots at her. This doesn't make her a better character than Mega Man, she just has the advantage. A classic example is the original Pokemon anime. Near the finale before Advanced started, Ash had his Charaizard battle Blastoise. Both Pokemon are equals; they are the final form of their species and both trainers have been on similar journeys with them. But Blastoise has the edge due to being a water type. Does this mean he is better than Charizard? Not at all. Then in a surprise turn of events, Charizard takes the win, showing that even having the advantage doesn't guarantee a win.

Sheik, Rosalina, and Zero Samus are great characters, but I believe every character in the game has the capability of being the best. Unlike many other fighting games, there isn't an obvious unbalance here. And when an anomaly seemingly appears, Nintendo has been quick to fix it. (Meta Knight being much less over-powered, Robin becoming slightly faster, etc.) If you find yourself doing well with say Duck Hunt and like the way he plays, don't feel like you should switch just because many say your character is more on the average side.

Of course, if you find yourself liking Sheik's moveset for example, by all means grab the character. The problem is that people give up on their mains just because many say certain characters are superior. Then there's this illusion that losing to certain characters means the player isn't quite that good. If say Luigi lost to Mewtwo, many would question Luigi's player skills, no matter how impressive Mewtwo looked, simply because Mewtwo is known as one of the worst characters in the game. This kind of thinking hurts the competitive landscape as less and less diversity is seen since everybody is flocking to characters people claim are the best. Then the other characters aren't taken seriously when in actuality they can be equally impressive.

Here's a saying to remember, "Tier power is all in the head. It's really all about the person playing the character, building a connection, learning their moveset, and being creative. Every character has the potential to be the best. You just have to make them the best."


Saturday, August 15, 2015

BIG HERO 6 Review


BIG HERO 6 garnered a considerable amount of hype prior to its release on November 7th last year. Disney has been consistent in delivering quality animated installments. The fact that this particular one was superhero oriented, in line with Marvel Comics, added to the hype. Many people going into the theater had no idea it was actually based on a comic. Even a lot of Marvel readers didn't know. (And the fact Marvel is against re-releasing the older comics means people will probably never get to read them.) I was unprepared for the amount of fun and emotion felt going into this film. Big Hero 6 is a fantastic watch and ranks with the recent greats such as Wreck-It Ralph and Frozen.

From Walt Disney Animation Studios, the team behind "Frozen" and "Wreck-It Ralph," comes "Big Hero 6," an action-packed comedy-adventure about the special bond that develops between Baymax, a plus-sized inflatable robot, and prodigy Hiro Hamada. When a devastating event befalls the city of San Fransokyo and catapults Hiro into the midst of danger, he turns to Baymax and his close friends adrenaline junkie Go Go Tomago, neatnik Wasabi, chemistry whiz Honey Lemon and fanboy Fred. Determined to uncover the mystery, Hiro transforms his friends into a band of high-tech heroes called "Big Hero 6."
After the gorgeous scenery in the intro, we're treated to an intense "bot fight" as they're called. (Think Beyblade, just with Pacific Rim-style appearance robots!) Just by these two sequences the viewer can see just how incredible the animation is. Everything is fluid and the characters are given a range of emotions. The story then takes a different turn as we see the relationship between the main character Hiro and his brother Tadashi. The first 15 or so minutes established this perfectly, which is great since it takes some movies over an hour to establish a realistic, touching relationship.


That's why Tadashi's death was so effective. It added a dimension of emotion to the story and remains a backdrop for the entire film. Disney has employed many saddening scenes in their films, but I must personally say this is one of their strongest yet. It's hard to go and watch things like The Nut Job or Minions when BIG HERO 6 employs this kind of writing and emotion. The story moves at an excellent pace going forward. One could say things happen a little too fast, because in basically less than a few weeks a bunch of kids get suits and become essentially superheroes. But it's so much fun and the characters are all likable that one simply cannot say that as a negative.

The only main negative perhaps is the antagonist, Yokai. He has a menacing design and commands a presence for most of the film, (not to mentioned accompanied by a stellar soundtrack) but the way his alter ego is driven mad doesn't quite appear right. It is true that nice people can go the other way when faced with a tragedy, but here it really could have used a little more deepening. Still, the writing deserves props for not going the generic route and making Alisair the man behind the mask. Baymax is a great character and the relationship established between him and Hiro is done very well. That's why in the climax when the robot makes a heroic sacrifice the emotion is felt.

It's rare in a movie when every main character is likable. Honey Lemon, Wasabi, GoGo, and Fred are all very good focuses. With just being a little over 90 minutes, there wasn't too much time to give each character backstory or deepening, but the writing managed to incorporate each personality well. It's nice to see genuine friendship portrayed on the screen. Hopefully the sequel will explore them a little more. The action scenes offer some unique imagery since Yokai uses microbots, which made for some fast-paced action. The chase scene was well done also. As stated already, the soundtrack is quite great. From the villain's intro to Baymax's programming to destroy, this is definitely one of the strongest soundtracks from Disney yet.


Overall, BIG HERO 6 is another quality animated installment from Disney. It features great characters, fantastic animation, genuine emotion, and stellar themes accompanying almost every scene. It's a great watch for an individual, or the whole family. The Incredibles finally has a competitor for best CGI superhero-inspired film.

4.5/5

Tuesday, August 11, 2015

BATMAN VS. ROBIN Review


I am not a fan of Damien Wayne. The character has been nothing short of an unlikable brat and basically just there to be an edgier Robin. He wasn't the only reason why Son of Batman was more on the average side however. That film, while of course entertaining, is definitely one of the weakest animated Batman films due to mediocre story progression. There was some hype for the sequel because it would be, partially anyway, adapting the famous Court of Owls arc from the comics. For some odd reason however they decided to title this one "Batman vs. Robin." The title didn't make sense then, and it still doesn't make sense now. Nonetheless, VS. is a far superior watch to its predecessor.
The shadows of Gotham City are no place for a child, but Damian Wayne is no ordinary child. Now bearing the mantle of Robin, he blazes a headstrong and sometimes reckless trail alongside his father, the Batman. While investigating a crime scene, Robin encounters a mysterious figure, Talon, who leads him on a life-altering course through the depths of Gotham's secret society known as the Court of Owls. It's a dangerous journey that will force Batman and Robin to face their most dangerous adversaries... each other!
Naturally, the film starts out with Damien going against Batman's orders. It's extremely hard to find this character likable since every time he's on screen he's either a) going against Bruce or b) hurling insults. The story does an okay job developing him as a character however, which deserves praise. Sadly, the short run time of 74 minutes is sometimes felt. For example, Damien almost right away following Talon came off as unrealistically fast. Perhaps the most glaring thing is when Samantha is revealed to be the grand-master of the Court. Bruce is never made aware and that entire romantic subplot feels wasted and forgotten.

It seemed like based on interviews the writing was really trying to make aware that this was not a "Court of Owls" adaption, rather it uses elements from the arc. Interestingly, the final product is quite the opposite. It's actually an adaption while forcing Damien into the story. I for one was thrilled to see it go down like this. But it should be noted that the title doesn't make sense. It really should have been called "Batman - Robin: Court of Owls." The two do of course fight, and it's well choreographed, but it doesn't justify the title. (Though, perhaps the purpose was to lure in people whom might not know what the Court is. After all, who wouldn't pick up a film called "Batman vs. Robin?")

The story begins with a rather creepy intro, which is appropriate since the Doll Maker is quite a surreal character. I must give props to "Weird Al" Yankovic for delivering a fantastic voice portrayal of the villain. Talon was a highlight, as he was in the original comic. We're treated to some intriguing backstory establishing who he was. The dialogue he has with Damien throughout is interesting to listen to. The climax with him in the cave was intense, though his actions seemed a bit out of whack. With the Court destroyed he went to finish off Batman. I suppose one could make an argument that he still wanted to take out Batman so he could be the crime fighter in Gotham. Nonetheless, his actions seemed rather moot without the Court in the background.

Nightwing, like in the previous film, was a welcome addition. His brief scenes just further shows that a story centering around him and Batman would be far more engaging than a Damien team-up. (How Damien managed get the upper hand on Nightwing the world may never know.) Alfred is given a fantastic role, reminding Bruce that sometimes we just need to have a little faith. The fight scenes, as usual, are very well-done. From Batman's fight against the un-dead Owls to Damien's battle with Talon in the climax, they offered some impressive visuals. Not knowing how much of an adaption the film would be to the comic, I was surprised and thrilled to see the infamous hallucination sequence adapted. We rarely get to take a look inside Batman's head and see his fears, so like in the comic it was interesting. The soundtrack is definitely solid; there's a certain level of theatrical quality the themes bring to the table.


Overall, BATMAN VS. ROBIN is far superior film to its previous installment. The story is better, the pacing is better, the fights are better, everything is better. As a partial Court of Owls adaption it succeeds. It even somehow manages to Incorporate Damien's story into the arc. It is however not perfect, and nowhere near the quality of greats such as Under the Hood and The Dark Knight Returns, but is still a very entertaining watch. As long as you refrain from attacking the screen due to Damien's infuriating character, you will be engaged from beginning to end.